I'm working on customs for a Food/Treasure deck, and an Adventure deck turned up to maximum cheese. I'm a fan of interaction/dealing in EDH, as it's a multiplayer format at heart, and the goals for these decks were to manage these unique/janky mechanics given the challenges of the format. I know, by far, my biggest weaknesses are "clause memory" (sometimes forgetting how common clauses/card rulings are phrased in M:TG) and "vacuum balance" ("is this card OP in a vacuum, not compared to other custom/janky things it might get played with?")
I'm also going to through in a bonus! I recently finished my cycle of Ravnica "Supremacy" enchantments, which the same friend helped me workshop a bit. I'm well aware there's probably some extremely busted interactions hidden in them. They're all very powerful, and I've already uploaded them to another site. Do your worst!
Thanks in advance! I'll post this as I add to the 2 spoiler tags, but I thought I'd welcome people to get to know me and my style in the meantime...
These first 2 spoilers are purposefully broken. I'll add the text version of all the cards once I'm done uploading...
spoiler=Food/Treasure Customs for WIP EDH deck - TEXT][/spoiler
spoiler=Adventure Customs - TEXT][/spoiler
Food/Treasure Customs for WIP EDH deck - CARDTEXT
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Kaonashi, All-Consuming
1BGU
Legendary Creature — Spirit
When Kaonashi enters the battlefield, each player creates a Food token.
Whenever any player sacrifices a Food, that player creates a Treasure token, you put a +1/+1 counter on Kaonashi, and it gains your choice of hexproof, deathtouch, or trample until end of turn.
Kaonashi can't attack players who have sacrificed a Food since the end of your last turn.
"What would you like? Just name it..."
—No-Face, to Chihiro
1/5
Fairytale Market
Land
: Add
: Sacrifice a Treasure token. An opponent of your choice creates a Treasure token. Create a Food token. (It's an artifact with ", : Sacrifice this artifact: You gain 3 life.")
: Sacrifice a Food. An opponent of your choice creates a Food token. Creature a Treasure token. (It's an artifact with ": Sacrifice this artifact: Add one mana of any color.")
"There must be more than this provincial life!"
Adventure Customs - CARDTEXT
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Eternal Clover
4
Artifact
Once per turn, you may cast a creature spell that has an Adventure from exile. (The card need not have been exiled as part of casting its Adventure.) If you cast it this way, the creature enters the battlefield tapped.
Luck can only get you so far...
Guild Supremacy (Enchantment Cycle)
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Senate Supremacy
WWUU
Legendary Enchantment — Azorius
Flash
When Senate Supremacy enters the battlefield, Detain target nonland permanent an opponent controls.
Whenever you cast a white or blue spell, you may pay . If you do, Detain target nonland permanent an opponent controls.
Addendum - If you cast this spell during your main phase, Detain up to two target creatures an opponent controls.
When Senate Supremacy enters the battlefield, Detain target nonland permanent an opponent controls.
Whenever you cast a white or blue spell, you may pay . If you do, Detain target nonland permanent an opponent controls.
Addendum - If you cast this spell during your main phase, Detain up to two target creatures an opponent controls.
Legion Supremacy
WWRR
Legendary Enchantment — Boros
When Legion Supremacy enters the battlefield, put a +1/+1 counter on target creature you control with the least power.
Whenever you cast a white or red creature spell, you may pay . If you do, put a +1/+1 counter on target creature you control with the least power.
Radiance - At the beginning of combat of your turn, target creature and every other creature that shares a color with it gains haste and your choice of first strike or lifelink until end of turn.
Whenever you cast a white or red creature spell, you may pay . If you do, put a +1/+1 counter on target creature you control with the least power.
Radiance - At the beginning of combat of your turn, target creature and every other creature that shares a color with it gains haste and your choice of first strike or lifelink until end of turn.
House Supremacy
UUBB
Legendary Enchantment — Dimir
When House Supremacy enters the battlefield, choose one: Surveil 2, or each opponent puts the top two cards of their library into their graveyard.
Whenever a black or blue creature you control deals damage to a player, you may pay . If you do, that player puts the top 2 cards of their library into their graveyard, then you may exile target noncreature spell from that player's graveyard and cast a copy of the exiled card without paying its mana cost.
Whenever a black or blue creature you control deals damage to a player, you may pay . If you do, that player puts the top 2 cards of their library into their graveyard, then you may exile target noncreature spell from that player's graveyard and cast a copy of the exiled card without paying its mana cost.
Swarm Supremacy
BBGG
Legendary Enchantment — Golgari
Undergrowth - When Swarm Supremacy enters the battlefield, return target creature cards with total converted mana cost X from your graveyard to the battlefield, where X is the number of creature cards in your graveyard.
Whenever a black or green permanent that you own leaves the battlefield, you may pay . If you do, distribute X +1/+1 counters to up to X target creatures you control, where X is that black or green permanent's converted mana cost.
Whenever a black or green permanent that you own leaves the battlefield, you may pay . If you do, distribute X +1/+1 counters to up to X target creatures you control, where X is that black or green permanent's converted mana cost.
Clan Supremacy
RRGG
Legendary Enchantment — Gruul
When Clan Supremacy enters the battlefield, put a +1/+1 counter on each creature you control, and creatures you control gain trample until end of turn.
Whenever you discard a red or green creature card, you may pay . If you do, target creature you control gets +X/+0 until end of turn, where X is the discarded card's power. If the discarded card had haste, the target creature gains haste. The same is true for first strike, double strike, flying, trample, hexproof, and indestructible.
Whenever you discard a red or green creature card, you may pay . If you do, target creature you control gets +X/+0 until end of turn, where X is the discarded card's power. If the discarded card had haste, the target creature gains haste. The same is true for first strike, double strike, flying, trample, hexproof, and indestructible.
League Supremacy
UURR
Legendary Enchantment — Izzet
Syndicate Supremacy
WWBB
Legendary Enchantment — Orzhov
Cult Supremacy
BBRR
Legendary Enchantment — Rakdos
Conclave Supremacy
WWGG
Legendary Enchantment — Selesnya
Combine Supremacy
UUGG
Legendary Enchantment — Simic