Maestro's WIP Megathread

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Post by Maestro » 8 months ago

Hello, no idea if I'm doing this thing the right way, so please correct me if I'm screwing up your forum and I'll go off and lurk a bit more. I've read the rules but even the best readers miss things. I'm Maestro, and a friend and I are working on custom cards for an EDH "set" or anthology, maybe? The goal will eventually be an experience similar to the custom Cube in recent Game Knights #31 (if you're not already a viewer, I highly recommend it! Link at the end of this post, as requested.)

I'm working on customs for a Food/Treasure deck, and an Adventure deck turned up to maximum cheese. I'm a fan of interaction/dealing in EDH, as it's a multiplayer format at heart, and the goals for these decks were to manage these unique/janky mechanics given the challenges of the format. I know, by far, my biggest weaknesses are "clause memory" (sometimes forgetting how common clauses/card rulings are phrased in M:TG) and "vacuum balance" ("is this card OP in a vacuum, not compared to other custom/janky things it might get played with?")

I'm also going to through in a bonus! I recently finished my cycle of Ravnica "Supremacy" enchantments, which the same friend helped me workshop a bit. I'm well aware there's probably some extremely busted interactions hidden in them. They're all very powerful, and I've already uploaded them to another site. Do your worst!

Thanks in advance! I'll post this as I add to the 2 spoiler tags, but I thought I'd welcome people to get to know me and my style in the meantime...


These first 2 spoilers are purposefully broken. I'll add the text version of all the cards once I'm done uploading...
spoiler=Food/Treasure Customs for WIP EDH deck - TEXT][/spoiler
spoiler=Adventure Customs - TEXT][/spoiler
Food/Treasure Customs for WIP EDH deck - CARDTEXT
Kaonashi, All-Consuming
Legendary Creature — Spirit

When Kaonashi enters the battlefield, each player creates a Food token.

Whenever any player sacrifices a Food, that player creates a Treasure token, you put a +1/+1 counter on Kaonashi, and it gains your choice of hexproof, deathtouch, or trample until end of turn.

Kaonashi can't attack players who have sacrificed a Food since the end of your last turn.

"What would you like? Just name it..."
—No-Face, to Chihiro

Fairytale Market

: Add
: Sacrifice a Treasure token. An opponent of your choice creates a Treasure token. Create a Food token. (It's an artifact with ", : Sacrifice this artifact: You gain 3 life.")
: Sacrifice a Food. An opponent of your choice creates a Food token. Creature a Treasure token. (It's an artifact with ": Sacrifice this artifact: Add one mana of any color.")

"There must be more than this provincial life!"

Adventure Customs - CARDTEXT
Eternal Clover

Once per turn, you may cast a creature spell that has an Adventure from exile. (The card need not have been exiled as part of casting its Adventure.) If you cast it this way, the creature enters the battlefield tapped.

Luck can only get you so far...

Guild Supremacy (Enchantment Cycle)
Senate Supremacy
Legendary Enchantment — Azorius

When Senate Supremacy enters the battlefield, Detain target nonland permanent an opponent controls.

Whenever you cast a white or blue spell, you may pay . If you do, Detain target nonland permanent an opponent controls.

Addendum - If you cast this spell during your main phase, Detain up to two target creatures an opponent controls.
Legion Supremacy
Legendary Enchantment — Boros
When Legion Supremacy enters the battlefield, put a +1/+1 counter on target creature you control with the least power.

Whenever you cast a white or red creature spell, you may pay . If you do, put a +1/+1 counter on target creature you control with the least power.

Radiance - At the beginning of combat of your turn, target creature and every other creature that shares a color with it gains haste and your choice of first strike or lifelink until end of turn.
House Supremacy
Legendary Enchantment — Dimir
When House Supremacy enters the battlefield, choose one: Surveil 2, or each opponent puts the top two cards of their library into their graveyard.

Whenever a black or blue creature you control deals damage to a player, you may pay . If you do, that player puts the top 2 cards of their library into their graveyard, then you may exile target noncreature spell from that player's graveyard and cast a copy of the exiled card without paying its mana cost.
Swarm Supremacy
Legendary Enchantment — Golgari
Undergrowth - When Swarm Supremacy enters the battlefield, return target creature cards with total converted mana cost X from your graveyard to the battlefield, where X is the number of creature cards in your graveyard.

Whenever a black or green permanent that you own leaves the battlefield, you may pay . If you do, distribute X +1/+1 counters to up to X target creatures you control, where X is that black or green permanent's converted mana cost.
Clan Supremacy
Legendary Enchantment — Gruul
When Clan Supremacy enters the battlefield, put a +1/+1 counter on each creature you control, and creatures you control gain trample until end of turn.

Whenever you discard a red or green creature card, you may pay . If you do, target creature you control gets +X/+0 until end of turn, where X is the discarded card's power. If the discarded card had haste, the target creature gains haste. The same is true for first strike, double strike, flying, trample, hexproof, and indestructible.
League Supremacy
Legendary Enchantment — Izzet
Syndicate Supremacy
Legendary Enchantment — Orzhov
Cult Supremacy
Legendary Enchantment — Rakdos
Conclave Supremacy
Legendary Enchantment — Selesnya
Combine Supremacy
Legendary Enchantment — Simic
Last edited by Maestro 8 months ago, edited 1 time in total.

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Post by Legend » 8 months ago

Good times. Welcome to Nexus. Would you please add a link of the Game Knights #31 episode to the OP? Thanks!
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Cube of Legend: The worst cube ever.

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Post by Maestro » 8 months ago

It's only tangentially related, but sure! Any feedback on the cards? Especially the Ravnica Cycle I've got halfway transferred into the spoiler... you seem to be a Ravnica fan. :)

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Post by Maestro » 8 months ago

Sorry about double-post, not sure what the policies around here are for that... this cool EDH thread had me thinking about other "new versions of old mechanics" we could use:

I decided to continue the "set names being used in card names" and the really cool Saga mechanic from Dominaria, but I want to make them into huge ticking bombs highly linked to M:TG lore/set storylines. I like the ideas so far, I think. I just love cycles so much, don't you? :P
Set-Based Saga Cycle (say that 5 times fast) Grixis, Bant, Temur, Mardu PLANNED!
The War of the Spark
Enchantment — Saga
<I> Destroy target nonbasic land.
<II> Each opponent discards two cards.
<III> Destroy up to three target creatures.
<IV> Look at the top four cards of your library. You may reveal one of them and put it into your hand. If you do, you lose life equal to that card's converted mana cost. Put the rest on the bottom of your library in any order.
<V> Each opponent reveals their hand. Exile all planeswalkers from the battlefield and from each player's hand. Then, if 5 or more planeswalkers were exiled this way, you win the game.
The Wildered Quest
Enchantment — Saga
<I> Target creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
<II> Search your library for a blue card with converted mana cost 2 or less. Reveal it and put it into your hand, then shuffle your library.
<III> Draw a card. You may put a land card from your hand onto the battlefield.
<IV> Take control of target creature or planeswalker.
<V> You gain 5 life. You get an emblem with "All permanents you control are all colors."
The Rivals of Ixalan
Enchantment — Saga
<I> Create a 1/1 blue Merfolk creature token with hexproof.
<II> Create a 3/3 green Dinosaur creature token with trample.
<III> Create a 1/1 white Vampire creature token with lifelink and a 2/2 black Pirate creature token with menace.
<IV> Draw a card, then create a number of Treasure tokens equal to the number of creatures you control.
<V> You get an emblem with "At the beginning of your draw step, draw an additional card. Spells you cast cost less to cast. Creatures you control get +1/+1."
The Eldritch Moon
Enchantment — Saga
<I> Target land loses all other abilities and gains ": Add ."
<II> Each opponent loses life equal to half the number of cards in your hand, rounded down.
<III> Investigate, then investigate again.
<IV> You may pay . If you do, put an additional lore counter on this Saga.
<V> Exile up to three permanent cards from your hand, library, or graveyard, then put those cards onto the battlefield. Shuffle your library, discard your hand, then draw a card.
EDIT - For those who're confused:

WOTS references the destruction of the Gateway Plaza, several Bolas-centered effects including a nod to Bolas's Citadel, and ultimates off with an alternative win for superfriends-style decks that references The Elderspell.

Wildered Quest is the name of the Eldraine ebook, and references Kenrith's Transformation (and Oko), The Royal Scions, and the infamous Oko, TOC. Meanwhile, its ultimate sets the controller up for a relatively easy(er) Happily Ever After. Probably the weakest of these 4, but who knows? Elks are good nowadays...

The Ixalan Saga is (appropriately) for very wide Naya decks, and uses the original faction tokens from Ixalan - just for fun. I loved this idea when I had it! I also love creating Treasure tokens, and I wanted to give players an absolutely net-gain emblem version of The Immortal Sun as the ultimate. What could be a better end to that Saga, even if the color pie is warped around this one?

Eldritch Moon is one of my favorite sets from a story standpoint; the mystery and suspense created with the spoilers and the atmosphere surrounding the release was really fun to experience. That being said, I wanted 3 things from this Saga: 1) to play around the Eldrazi themes of colorless lands/mana, 2) a way to sneak up on your opponent with the Saga's ultimate, and 3) an ultimate that encouraged tutoring for these biiiiig friendly goofballs. The card advantage seemed a bit insane, so I tried to make it more worthwhile to give in to the temptation of searching for your game-enders and kindof leaning into the craziness of summoning the Titans, etc. Not sure if that flavor justification comes across well though...

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