Format Rules, Notes, & Guidelines
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- 100 singleton nonland cards form a shared library. The library is the only shared zone.
- Any time a player can play a land (or put a land into play), they may play any card from their hand face down as a land with " : Add one mana of any type." (It isn't a 2/2 creature.)
- No mulligans.
- No tutor effects. Top of deck and shuffle effects are allowed.
- When the library has no cards, shuffle all graveyards and exiled cards into the library.
- Colors don't need to represented equally. Cubelet offers a curated experience. (The set I'm working on takes place on Muraganda, for instance, where red and green are prevalent.)
Keyword Action: Speciate
Examples:
Tractiomancer
1g
Creature – Elf Shaman
(It gains deathtouch, hexproof, reach, trample, or vigilance chosen at random.)
Whenever a creature with no abilities enters the battlefield under your control, untap Tractiomancer.
: Target creature speciates. Activate this ability only any time you could cast a sorcery. Whenever a creature with no abilities enters the battlefield under your control, untap Tractiomancer.
2/2
Adaptive Baloth
1gg
Creature – Beast
When Adaptive Baloth enters the battlefield and at the beginning of your upkeep, it speciates. (It gains deathtouch, hexproof, reach, trample, or vigilance chosen at random.)
4/4
Environmental Pressure
4gu
Enchantment – Aura
Enchant creature
You control enchanted creature.
When Environmental Pressure enters the battlefield, enchanted creature speciates twice. (It gains deathtouch, hexproof, reach, trample, or vigilance chosen at random, twice.)
You control enchanted creature.
When Environmental Pressure enters the battlefield, enchanted creature speciates twice. (It gains deathtouch, hexproof, reach, trample, or vigilance chosen at random, twice.)
Representing speciation and random mutations, Speciate has been a blast to experience so far but I haven't finished designing the entire Cubelet so I haven't been able to test it in the environment in which it will actual see play (only in singleton 60s and EDH). Play lines can be radically different from game to game and turn to turn. Speciate intends to convey how organisms mutate randomly to follow different evolutionary paths. Typically, we'd want to avoid randomness in our designs but with only 5 outcomes of commonly seen keywords, Speciate results in familiar game states, is quick to determine, and is vital to replayability. This set utilizes punch card markers.
I have concerns and notes and am seeking feedback and insight.
- Speciate is suppose to be random. I'm not concerned about the random aspect.
- Hexproof is a concern in the format. With a limited card pool interaction needs to be happening and hexproof can feel very powerful at times.
- Reach may not be as exciting as the other keywords but there are flyers and creatures without flying that can only be blocked by flyers or reachers.
- This is a multiplayer format so vigilance feels good when you're trying to close a game through combat without leaving yourself open.
- Deathtouch is strong and I plan to have another keyword that affects combat damage is a less definitive way.
- All of these keywords fit nicely into and but I maybe want to get another color represented here so that different evolutionary paths might be conveyed. I'm thinking about lifelink because come-from-behind mechanics are vital to the format. Lifelink isn't or and speciate currently only fits there.
- Another option is to have a rules card with abilities that aren't just keywords and have players refer to it when speciating but that increases memory issues dramatically and punch card markers wouldn't elegant solution.