Well, H.C. Andersen was clearly inspired by old folk tales when he wrote his books, so you are without a doubt correct.spacemonaut wrote: ↑4 years agoFairy tales don't have to be especially old; for example we do have modern fairy tales. There are sources that consider The Little Mermaid to be a fairy tale.
Yep, that's all fair.Krishnath wrote: ↑4 years agoAs for craft, remember, it only copies tokens, so it can't hit True Conviction (unless of course you have a way to make a token copy of one, and as far as I am aware even then it doesn't stack, so it wouldn't really break it either if you managed to do it, remember the ability can only copy *your* tokens). There are a handful of enchantment tokens, a few of them are enchantment creatures, and then there are Estrid's mask tokens, which are auras. There are a lot more artifact tokens though.
I think white/red/blue all sound right, black and green might not get involved unless it's a major theme for a set (like fabricate in Kaladesh).
If we did divide it up into two mechanics, one handling enchantments and one handling artifacts, I'd assign the artifacts to blue/red/white, and the enchantments to white/green/blue, in no particular order.
I don't think I want to divvy it up into two mechanics, there aren't enough enchantment tokens to make it viable for one. I did consider "noncreature token", but that would very quickly get silly with a certain blue planeswalker...
I think White/red/blue sounds about right for the mechanic, with a few small forray's into green and black depending on the sets themes. If the set has a lot of enchantment token generation compared to artifacts, then green certainly would have access to the mechanic.