Collapsed Chapel
Land - Ruin (Uncommon)
Collapsed Chapel enters the battlefield tapped.
Add
Transform Collapsed Chapel. Activate this ability only any time you could cast a sorcery.
//
Sacred Reliquary
Artifact (Uncommon)
Add
Flooded Temple
Land - Ruin (Uncommon)
Flooded Temple enters the battlefield tapped.
Add
Transform Flooded Temple. Activate this ability only any time you could cast a sorcery.
//
Pillar of Dagon
Artifact (Uncommon)
Add
Jungle Ruins
Land - Ruin (Uncommon)
Jungle Ruins enters the battlefield tapped.
Add
Transform Jungle Ruins. Activate this ability only any time you could cast a sorcery.
//
Giant Head
Artifact (Uncommon)
Add
Shattered Redoubt
Land - Ruin (Uncommon)
Shattered Redoubt enters the battlefield tapped.
Add
Transform Shattered Redoubt. Activate this ability only any time you could cast a sorcery.
//
Hidden Armory
Artifact (Uncommon)
Add .
Sunken Tower
Land - Ruin (Uncommon)
Sunken Tower enters the battlefield tapped.
Add
Transform Sunken Tower. Activate this ability only any time you could cast a sorcery.
//
Necromancer's Grimoire
Artifact (Uncommon)
Add
Of course, you can't have ruins without someone who goes looking for them, so...
Adventure Archaeologist
Creature - Human Ally (Uncommon)
When Adventure Archaeologist enters the battlefield you may search your library for a Ruin card and reveal it. If you do, shuffle your library, then put the revealed card back on top of it.
2/2
And of course...
Archaeologist's Whip
Artifact - Equipment (Rare)
Equipped creature gets +2/+0 and has first strike, vigilance, and hexproof from artifacts.
Equip Ally
Equip
SPOILER
Show
Hide
Previous version gave "Equipped creature gets +1/+1 for each noncreature, nonplaneswalker transformed card you control and has first strike.", but that don't actually work within the rules of the game, currently, so...
Antediluvian Vault
Legendary Land - Ruin (Mythic)
Antediluvian Vault enters the battlefield tapped.
Add .
Sacrifice any number of creatures with total power 12 or more: Exile Antediluvian Vault, then return it to the battlefield transformed. Activate this ability only any time you could cast a sorcery.
//
Awakened Dreadnought
Artifact Creature - Dreadnought (Mythic)
Indestructible, trample
12/12
As always, Comments, Critiques, and Constructive Criticism is welcomed. Also, if anyone knows how to parse DFC cards so they look good in plaintext, I'd appreciate any help I can get.
Edit: Changed the transform ability to sorcery speed and added the uncommon ruins returning to play tapped.
Edit 2: Fixed templating issues and changed Archaeologists Whip, not really happy with it though. Maybe allow it to give a bonus for noncreature artifacts?