Let's say you play Faith's Fetters on a creature, and then play Elemental Resonance on the faith's fetters. Then, you play Aura Graft to move the faith's fetters onto the elemental resonance. Now you've got 2 auras attached to each other with no "underlying" object to be enchanted.
Is this legal? It seems real weird but I can't find anything indicating that it'd be illegal.
Circular aura chains
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DirkGently My wins are unconditional
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There is a rule - 303.4d - that defines what an Aura can't enchant, and none of those things is "another Aura." Let's see what it says:
"An Aura can't enchant itself. If this occurs somehow, the Aura is put into its owner's graveyard. An Aura that's also a creature can't enchant anything. If this occurs somehow, the Aura becomes unattached, then is put into its owner's graveyard. (These are state-based actions. See rule 704.) An Aura can't enchant more than one object or player. If a spell or ability would cause an Aura to become attached to more than one object or player, the Aura's controller chooses which object or player it becomes attached to."
Don't think of this as an enchant ability with nothing to attach to, because it's not - it's two enchant abilities each independently resulting in being attached to an Aura.
Go to full post"An Aura can't enchant itself. If this occurs somehow, the Aura is put into its owner's graveyard. An Aura that's also a creature can't enchant anything. If this occurs somehow, the Aura becomes unattached, then is put into its owner's graveyard. (These are state-based actions. See rule 704.) An Aura can't enchant more than one object or player. If a spell or ability would cause an Aura to become attached to more than one object or player, the Aura's controller chooses which object or player it becomes attached to."
Don't think of this as an enchant ability with nothing to attach to, because it's not - it's two enchant abilities each independently resulting in being attached to an Aura.
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void_nothing Look On My Sash...
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There is a rule - 303.4d - that defines what an Aura can't enchant, and none of those things is "another Aura." Let's see what it says:
"An Aura can't enchant itself. If this occurs somehow, the Aura is put into its owner's graveyard. An Aura that's also a creature can't enchant anything. If this occurs somehow, the Aura becomes unattached, then is put into its owner's graveyard. (These are state-based actions. See rule 704.) An Aura can't enchant more than one object or player. If a spell or ability would cause an Aura to become attached to more than one object or player, the Aura's controller chooses which object or player it becomes attached to."
Don't think of this as an enchant ability with nothing to attach to, because it's not - it's two enchant abilities each independently resulting in being attached to an Aura.
"An Aura can't enchant itself. If this occurs somehow, the Aura is put into its owner's graveyard. An Aura that's also a creature can't enchant anything. If this occurs somehow, the Aura becomes unattached, then is put into its owner's graveyard. (These are state-based actions. See rule 704.) An Aura can't enchant more than one object or player. If a spell or ability would cause an Aura to become attached to more than one object or player, the Aura's controller chooses which object or player it becomes attached to."
Don't think of this as an enchant ability with nothing to attach to, because it's not - it's two enchant abilities each independently resulting in being attached to an Aura.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.
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The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type