Creature — Human Cleric

Intensify {2}{W} (You may pay an additional {2}{W} as you activate any of this permanent’s activated abilities.)

{1}{W}, {T}: Choose one. If this ability was intensified, instead choose two, and you may choose the same mode twice.

• Each player draws a card.

• Put a +1/+1 counter on target creature.

• You gain 3 life.

• Target creature gains flying and vigilance until end of turn.

2/2
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