249 Card Expansion Set
Release Date: Oct 02nd 2009
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Showing cards 1 - 48 of 269.

Armament Master

Armament Master
Armament Master
Creature — Kor Soldier

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."

2/2

Arrow Volley Trap

Arrow Volley Trap
Arrow Volley Trap
Instant — Trap

If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Bold Defense

Bold Defense
Bold Defense
Instant

Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Brave the Elements

Brave the Elements
Brave the Elements
Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri."

—Zahr Gada, Halimar expedition leader

Caravan Hurda

Caravan Hurda
Caravan Hurda
Creature — Giant

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"Not too bright, but good enough for the job required—carrying and walking in a straight line."

—Bruse Tarl, Goma Fada nomad

1/5

Celestial Mantle

Celestial Mantle
Celestial Mantle
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Upon such armor, even a mountain would break.

Cliff Threader

Cliff Threader
Cliff Threader
Creature — Kor Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

"The crossing demands singular focus. Your life consists of these ropes, these hooks, and these rocky crags. Your past is miles below."

2/1

Conqueror's Pledge

Conqueror's Pledge
Conqueror's Pledge
Sorcery

Kicker {6} (You may pay an additional {6} as you cast this spell.)

Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.

Day of Judgment

Day of Judgment
Day of Judgment
Sorcery

Destroy all creatures.

"I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine."

—Sorin Markov

Devout Lightcaster

Devout Lightcaster
Devout Lightcaster
Creature — Kor Cleric

Protection from black

When Devout Lightcaster enters the battlefield, exile target black permanent.

"Goddess, grant us light to banish the world's shadows."

—Prayer to Kamsa

2/2

Emeria Angel

Emeria Angel
Emeria Angel
Creature — Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

When the earth shudders, the sky overflows.

3/3

Felidar Sovereign

Felidar Sovereign
Felidar Sovereign
Creature — Cat Beast

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

"If survival is a game, I've seen the winner."

—Hazir, Sejiri cartographer

4/6

Iona, Shield of Emeria

Iona, Shield of Emeria
Iona, Shield of Emeria
Legendary Creature — Angel

Flying

As Iona, Shield of Emeria enters the battlefield, choose a color.

Your opponents can't cast spells of the chosen color.

No more shall the righteous cower before evil.

7/7

Journey to Nowhere

Journey to Nowhere
Journey to Nowhere
Enchantment

When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Kabira Evangel

Kabira Evangel
Kabira Evangel
Creature — Human Cleric Ally

Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.

2/3

Kazandu Blademaster

Kazandu Blademaster
Kazandu Blademaster
Creature — Human Soldier Ally

First strike, vigilance

Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.

"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."

1/1

Kor Aeronaut

Kor Aeronaut
Kor Aeronaut
Creature — Kor Soldier

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

Flying

When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

2/2

Kor Cartographer

Kor Cartographer
Kor Cartographer
Creature — Kor Scout

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Kor have no concept of exploration. They return to homelands forgotten.

2/2

Kor Duelist

Kor Duelist
Kor Duelist
Creature — Kor Soldier

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."

1/1

Kor Hookmaster

Kor Hookmaster
Kor Hookmaster
Creature — Kor Soldier

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."

2/2

Kor Outfitter

Kor Outfitter
Kor Outfitter
Creature — Kor Soldier

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

"We take only what we need to survive. Believe me, you will need this."

2/2

Kor Sanctifiers

Kor Sanctifiers
Kor Sanctifiers
Creature — Kor Cleric

Kicker {W} (You may pay an additional {W} as you cast this spell.)

When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

"Why keep such trinkets? They only add weight to your travels."

2/3

Kor Skyfisher

Kor Skyfisher
Kor Skyfisher
Creature — Kor Soldier

Flying

When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."

2/3

Landbind Ritual

Landbind Ritual
Landbind Ritual
Sorcery

You gain 2 life for each Plains you control.

"Honor this place, for our children's children will stand here and speak these same words again."

—Ayli, Kamsa cleric

Luminarch Ascension

Luminarch Ascension
Luminarch Ascension
Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.

Makindi Shieldmate

Makindi Shieldmate
Makindi Shieldmate
Creature — Kor Soldier Ally

Defender

Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.

The more who rely on him, the more resolute he becomes.

0/3

Narrow Escape

Narrow Escape
Narrow Escape
Instant

Return target permanent you control to its owner's hand. You gain 4 life.

"A good explorer has to be as slippery as a gomazoa, as tough as a scute bug, and luckier than a ten-fingered trapfinder."

—Arhana, Kazandu trapfinder

Nimbus Wings

Nimbus Wings
Nimbus Wings
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has flying.

Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds.

Noble Vestige

Noble Vestige
Noble Vestige
Creature — Spirit

Flying

{T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.

Most spirits are chained to this world by their despair, but he remains tethered by his hope for better days.

1/2

Ondu Cleric

Ondu Cleric
Ondu Cleric
Creature — Kor Cleric Ally

Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.

A cleric's true balm is the confidence he inspires in his compatriots.

1/1

Pillarfield Ox

Pillarfield Ox
Pillarfield Ox
Creature — Ox

These stubborn and unpredictable oxen inspire the plains nomads' most colorful curses.

2/4

Pitfall Trap

Pitfall Trap
Pitfall Trap
Instant — Trap

If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost.

Destroy target attacking creature without flying.

Each spike is poisoned—the trapmaker's idea of mercy.

Quest for the Holy Relic

Quest for the Holy Relic
Quest for the Holy Relic
Enchantment

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.

Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

Shepherd of the Lost

Shepherd of the Lost
Shepherd of the Lost
Creature — Angel

Flying, first strike, vigilance

"Should you fall in the wilds, lift your voice to the Sky Realm. The one who answers will be your salvation."

—Emeria's Creed

3/3

Shieldmate's Blessing

Shieldmate's Blessing
Shieldmate's Blessing
Instant

Prevent the next 3 damage that would be dealt to any target this turn.

"Even land dwellers may call for Emeria's grace in times of need."

—Emeria's Creed

Steppe Lynx

Steppe Lynx
Steppe Lynx
Creature — Cat

Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.

Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey.

0/1

Sunspring Expedition

Sunspring Expedition
Sunspring Expedition
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.

Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

Windborne Charge

Windborne Charge
Windborne Charge
Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.

World Queller

World Queller
World Queller
Creature — Avatar

At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.

"Why fight the world when you know who will win?"

—Nissa Revane

4/4

Aether Figment

Aether Figment
Aether Figment
Creature — Illusion

Kicker {3} (You may pay an additional {3} as you cast this spell.)

Aether Figment can't be blocked.

If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

1/1

Archive Trap

Archive Trap
Archive Trap
Instant — Trap

If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost.

Target opponent mills thirteen cards.

Archmage Ascension

Archmage Ascension
Archmage Ascension
Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Caller of Gales

Caller of Gales
Caller of Gales
Creature — Merfolk Wizard

{1}{U}, {T}: Target creature gains flying until end of turn.

"Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go."

1/1

Cancel

Cancel
Cancel
Instant

Counter target spell.

Zendikar's volatile mana is the basis for many spectacular spells—and some equally astonishing failures.

Cosi's Trickster

Cosi's Trickster
Cosi's Trickster
Creature — Merfolk Wizard

Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.

She watches the chaos created by the Roil, seeking strength in the patterns of anarchy.

1/1

Gomazoa

Gomazoa
Gomazoa
Creature — Jellyfish

Defender, flying

{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle.

To explorers, "point man" is a polite way of saying "gomazoa fodder."

0/3

Hedron Crab

Hedron Crab
Hedron Crab
Creature — Crab

Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.

Hedrons perplex minds both great and small.

0/2

Into the Roil

Into the Roil
Into the Roil
Instant

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

"Roil tide! Roil tide! Tie yourselves down!"

Showing cards 1 - 48 of 269.
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