399 Card Expansion Set
Release Date: Oct 04th 2019
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Showing cards 1 - 48 of 398.

A-Cauldron Familiar

A-Cauldron Familiar
A-Cauldron Familiar
Creature — Cat

A-Cauldron Familiar can't block.

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

1/1

Acclaimed Contender

Acclaimed Contender
Acclaimed Contender
Creature — Human Knight

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/3

All That Glitters

All That Glitters
All That Glitters
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

A faerie's glee at her trove quickly fades to contentment, then to boredom, then to an urge to steal more.

Archon of Absolution

Archon of Absolution
Archon of Absolution
Creature — Archon

Flying

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)

Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

3/2

Ardenvale Paladin

Ardenvale Paladin
Ardenvale Paladin
Creature — Human Knight

Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.

"Even when hope is but a small flame fighting the night, I will serve the absent king."

2/5

Ardenvale Tactician // Dizzying Swoop

Ardenvale Tactician // Dizzying Swoop
Ardenvale Tactician
Creature — Human Knight

Flying

In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.

2/3
Dizzying Swoop
Instant — Adventure

Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)

Bartered Cow

Bartered Cow
Bartered Cow
Creature — Ox

When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

At the market, no one heeded Hilda's frantic mooing. The fae curse was turning out even worse than she had feared.

3/3

Beloved Princess

Beloved Princess
Beloved Princess
Creature — Human Noble

Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.

Sometimes a gentle slipper can travel where an armored boot's been denied.

1/1

Charming Prince

Charming Prince
Charming Prince
Creature — Human Noble

When Charming Prince enters the battlefield, choose one —

• Scry 2.

• You gain 3 life.

• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

2/2

The Circle of Loyalty

The Circle of Loyalty
The Circle of Loyalty
Legendary Artifact

This spell costs {1} less to cast for each Knight you control.

Creatures you control get +1/+1.

Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.

{3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.

Deafening Silence

Deafening Silence
Deafening Silence
Enchantment

Each player can't cast more than one noncreature spell each turn.

"They have forsaken their vows. The edict of the Circle demands their voices be silenced."

—Syr Tasdale, knight of Ardenvale

Faerie Guidemother // Gift of the Fae

Faerie Guidemother // Gift of the Fae
Faerie Guidemother
Creature — Faerie

Flying

No one is so lost that a faerie can't find them.

1/1
Gift of the Fae
Sorcery — Adventure

Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

Flutterfox

Flutterfox
Flutterfox
Creature — Fox

As long as you control an artifact or enchantment, Flutterfox has flying.

"The white fox grinned. 'How about a bet, dragon? If I win, the skies are mine.' After he stopped laughing, the dragon agreed."

—*Tales of the Fae*

2/2

Fortifying Provisions

Fortifying Provisions
Fortifying Provisions
Enchantment

Creatures you control get +0/+1.

When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

"To the king, to the Circle, and to the realm! And to not dying."

Giant Killer // Chop Down

Giant Killer // Chop Down
Giant Killer
Creature — Human Peasant

{1}{W}, {T}: Tap target creature.

"What size advantage? They never even see me coming."

1/2
Chop Down
Instant — Adventure

Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)

Glass Casket

Glass Casket
Glass Casket
Artifact

When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.

Fate will decide whether it's a bed or a tomb.

Happily Ever After

Happily Ever After
Happily Ever After
Enchantment

When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

Harmonious Archon

Harmonious Archon
Harmonious Archon
Creature — Archon

Flying

Non-Archon creatures have base power and toughness 3/3.

When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.

First among equals.

4/5

Hushbringer

Hushbringer
Hushbringer
Creature — Faerie

Flying, lifelink

Creatures entering the battlefield or dying don't cause abilities to trigger.

"Let's begin this conversation again, and this time you will only listen."

1/2

Knight of the Keep

Knight of the Keep
Knight of the Keep
Creature — Human Knight

"What good is loyalty to the crown if we are not also in service to those less fortunate? I fight for all of us."

3/2

Linden, the Steadfast Queen

Linden, the Steadfast Queen
Linden, the Steadfast Queen
Legendary Creature — Human Noble

Vigilance

Whenever a white creature you control attacks, you gain 1 life.

"Until my last breath, I will defend the realm."

3/3

Lonesome Unicorn // Rider in Need

Lonesome Unicorn // Rider in Need
Lonesome Unicorn
Creature — Unicorn

Vigilance

3/3
Rider in Need
Sorcery — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)

Mysterious Pathlighter

Mysterious Pathlighter
Mysterious Pathlighter
Creature — Faerie

Flying

Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)

For good or ill, most fae can't resist meddling in the adventures of any knight they meet.

2/2

Outflank

Outflank
Outflank
Instant

Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.

"With the drum of hooves and a flash of blades, the monster's terrifying roar changed to a cry of fear."

—*Legend of the Gilded Knights*

Prized Griffin

Prized Griffin
Prized Griffin
Creature — Griffin

Flying

"I wrote these tales with a quill made from a griffin's feather. And the winning of that feather is quite a tale itself."

—Chulane, Teller of Tales

3/4

Rally for the Throne

Rally for the Throne
Rally for the Throne
Instant

Create two 1/1 white Human creature tokens.

Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.

"If you're as loyal as you claim, now is the time to show it."

—Queen Linden of Ardenvale

Realm-Cloaked Giant // Cast Off

Realm-Cloaked Giant // Cast Off
Realm-Cloaked Giant
Creature — Giant

Vigilance

7/7
Cast Off
Sorcery — Adventure

Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)

Righteousness

Righteousness
Righteousness
Instant

Target blocking creature gets +7/+7 until end of turn.

Syr Damon looked at the dragon and saw the faces of every innocent it had devoured. Suddenly, his sword blazed like the sun.

Shepherd of the Flock // Usher to Safety

Shepherd of the Flock // Usher to Safety
Shepherd of the Flock
Creature — Human Peasant

Not all heroes carry swords.

3/1
Usher to Safety
Instant — Adventure

Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Shining Armor

Shining Armor
Shining Armor
Artifact — Equipment

Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.

Equipped creature gets +0/+2 and has vigilance.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Silverflame Ritual

Silverflame Ritual
Silverflame Ritual
Sorcery

Put a +1/+1 counter on each creature you control.

Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

Tempered by fire and united in virtue, the knights of Ardenvale fight with a single, unbreakable will.

Silverflame Squire // On Alert

Silverflame Squire // On Alert
Silverflame Squire
Creature — Human Soldier

Beacons along the borderlands are lit at any incursion from the wilds.

2/1
On Alert
Instant — Adventure

Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)

Syr Alin, the Lion's Claw

Syr Alin, the Lion's Claw
Syr Alin, the Lion's Claw
Legendary Creature — Human Knight

First strike

Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.

"The realm must never yield to the chaos of the wilds."

4/4

Trapped in the Tower

Trapped in the Tower
Trapped in the Tower
Enchantment — Aura

Enchant creature without flying

Enchanted creature can't attack or block, and its activated abilities can't be activated.

"At least up here I have some peace and quiet."

True Love's Kiss

True Love's Kiss
True Love's Kiss
Instant

Exile target artifact or enchantment.

Draw a card.

"Be careful, dear. Some people deserve their curses."

—Marawen, barrow witch

Venerable Knight

Venerable Knight
Venerable Knight
Creature — Human Knight

When Venerable Knight dies, put a +1/+1 counter on target Knight you control.

"May this blade guide you on your great journey, as it did me on mine."

2/1

Worthy Knight

Worthy Knight
Worthy Knight
Creature — Human Knight

Whenever you cast a Knight spell, create a 1/1 white Human creature token.

Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine.

2/2

Youthful Knight

Youthful Knight
Youthful Knight
Creature — Human Knight

First strike

"In the wilds, your true training will begin."

—Syr Alin, the Lion's Claw

2/1

Animating Faerie // Bring to Life

Animating Faerie // Bring to Life
Animating Faerie
Creature — Faerie

Flying

A true puppet master has no need for strings.

2/2
Bring to Life
Sorcery — Adventure

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.

Brazen Borrower // Petty Theft

Brazen Borrower // Petty Theft
Brazen Borrower
Creature — Faerie Rogue

Flash

Flying

Brazen Borrower can block only creatures with flying.

3/1
Petty Theft
Instant — Adventure

Return target nonland permanent an opponent controls to its owner's hand.

Charmed Sleep

Charmed Sleep
Charmed Sleep
Enchantment — Aura

Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Corridor Monitor

Corridor Monitor
Corridor Monitor
Artifact Creature — Construct

When Corridor Monitor enters the battlefield, untap target artifact or creature you control.

Castle Vantress has no locks on its doors, but interlopers rarely make it past the foyer.

1/4

Didn't Say Please

Didn't Say Please
Didn't Say Please
Instant

Counter target spell. Its controller mills three cards.

"If you're in our home, we expect you to mind your manners."

Emry, Lurker of the Loch

Emry, Lurker of the Loch
Emry, Lurker of the Loch
Legendary Creature — Merfolk Wizard

This spell costs {1} less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.

{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

1/2

Fae of Wishes // Granted

Fae of Wishes // Granted
Fae of Wishes
Creature — Faerie Wizard

Flying

{1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand.

1/4
Granted
Sorcery — Adventure

You may reveal a noncreature card you own from outside the game and put it into your hand.

Faerie Vandal

Faerie Vandal
Faerie Vandal
Creature — Faerie Rogue

Flash

Flying

Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

History may be written by the triumphant, but it's often rewritten by the troublesome.

1/2

Folio of Fancies

Folio of Fancies
Folio of Fancies
Artifact

Players have no maximum hand size.

{X}{X}, {T}: Each player draws X cards.

{2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.

Frogify

Frogify
Frogify
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

That gnat was still hovering by the venison, and now both looked delicious.

Showing cards 1 - 48 of 398.
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