281 Card Expansion Set
Release Date: Apr 29th 2022
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Showing cards 1 - 48 of 513.

A-Buy Your Silence

A-Buy Your Silence
A-Buy Your Silence
Instant

Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

A-Celebrity Fencer

A-Celebrity Fencer
A-Celebrity Fencer
Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.

After a brief but memorable incident at her first performance, she was never heckled again.

3/3

A-Knockout Blow

A-Knockout Blow
A-Knockout Blow
Instant

This spell costs {2} less to cast if it targets a red creature.

Destroy target tapped creature. You gain 2 life.

A-Speakeasy Server

A-Speakeasy Server
A-Speakeasy Server
Creature — Bird Citizen

Flying

When Speakeasy Server enters the battlefield, you gain 1 life for each creature you control.

"Whatever ails you, friends, this will cure it for tonight! And leave you with a little inspiration for tomorrow."

3/3

A-Case the Joint

A-Case the Joint
A-Case the Joint
Sorcery

Draw three cards, then look at the top card of each player's library.

Steel doors and iron bars are child's play for an Obscura operative.

A-Psionic Snoop

A-Psionic Snoop
A-Psionic Snoop
Creature — Human Rogue

Flash

When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

She knows your next move before you do.

0/4

A-Public Enemy

A-Public Enemy
A-Public Enemy
Enchantment — Aura

Enchant creature

All creatures attack enchanted creature's controller each combat if able.

When enchanted creature dies, draw two cards.

Every Halo smuggler walks a razor's edge between untold riches and sudden disaster.

A-Sewer Crocodile

A-Sewer Crocodile
A-Sewer Crocodile
Creature — Crocodile

{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.

"Quick, let's hide in the sewer!"

—Ginsi the Thief, now deceased

4/7

A-Deal Gone Bad

A-Deal Gone Bad
A-Deal Gone Bad
Instant

Target creature gets -3/-3 until end of turn. Target player mills three cards. You gain 3 life.

A-Demon's Due

A-Demon's Due
A-Demon's Due
Instant

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

Ob Nixilis extends his hand not in partnership, but to affirm your subservience.

A-Graveyard Shift

A-Graveyard Shift
A-Graveyard Shift
Sorcery

This spell has flash as long as there are five or more mana values among cards in your graveyard.

Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.

A-Incriminate

A-Incriminate
A-Incriminate
Sorcery

Choose two target creatures controlled by the same player. That player sacrifices one of them.

A-Midnight Assassin

A-Midnight Assassin
A-Midnight Assassin
Creature — Vampire Assassin

Flying, deathtouch

1/3

A-Revel Ruiner

A-Revel Ruiner
A-Revel Ruiner
Creature — Cephalid Rogue

Menace (This creature can't be blocked except by two or more creatures.)

When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

3/2

A-Vampire Scrivener

A-Vampire Scrivener
A-Vampire Scrivener
Creature — Vampire Warlock

Flying

Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.

Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.

No one remains on her list for long.

2/2

A-Exhibition Magician

A-Exhibition Magician
A-Exhibition Magician
Creature — Human Wizard

When Exhibition Magician enters the battlefield, choose one —

• Create a 1/1 green and white Citizen creature token.

• Create a Treasure token.

2/2

A-Jackhammer

A-Jackhammer
A-Jackhammer
Artifact — Equipment

Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

A-Pyre-Sledge Arsonist

A-Pyre-Sledge Arsonist
A-Pyre-Sledge Arsonist
Creature — Viashino Shaman

{1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.

2/3

A-Ready to Rumble

A-Ready to Rumble
A-Ready to Rumble
Instant

Choose one —

• Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker.

• Destroy target artifact.

A-Riveteers Initiate

A-Riveteers Initiate
A-Riveteers Initiate
Creature — Viashino Citizen

{B/G}: Riveteers Initiate gains deathtouch until end of turn.

2/2

A-Sizzling Soloist

A-Sizzling Soloist
A-Sizzling Soloist
Creature — Human Citizen

Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.

4/2

A-Capenna Express

A-Capenna Express
A-Capenna Express
Artifact — Vehicle

Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

7/7

A-Glittermonger

A-Glittermonger
A-Glittermonger
Creature — Elf Rogue

{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

2/4

A-High-Rise Sawjack

A-High-Rise Sawjack
A-High-Rise Sawjack
Creature — Elf Citizen

Reach

Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn.

1/4

A-Most Wanted

A-Most Wanted
A-Most Wanted
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, create two Treasure tokens.

A-Social Climber

A-Social Climber
A-Social Climber
Creature — Human Druid

Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.

4/2

A-Warm Welcome

A-Warm Welcome
A-Warm Welcome
Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create two 1/1 green and white Citizen creature tokens.

A-Cabaretti Charm

A-Cabaretti Charm
A-Cabaretti Charm
Instant

Choose one —

• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.

• Creatures you control get +1/+1 and gain trample until end of turn.

• Create two 1/1 green and white Citizen creature tokens.

A-Celestial Regulator

A-Celestial Regulator
A-Celestial Regulator
Creature — Angel Advisor

Flying

When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.

1/4

A-Civil Servant

A-Civil Servant
A-Civil Servant
Creature — Cat Citizen

Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains trample until end of turn.

2/3

A-Forge Boss

A-Forge Boss
A-Forge Boss
Creature — Human Warrior

Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.

4/4

A-Glamorous Outlaw

A-Glamorous Outlaw
A-Glamorous Outlaw
Creature — Vampire Rogue

When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. Scry 2.

{1}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.

4/5

A-Masked Bandits

A-Masked Bandits
A-Masked Bandits
Creature — Raccoon Rogue

Vigilance

Menace (This creature can't be blocked except by two or more creatures.)

{1}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.

5/6

A-Metropolis Angel

A-Metropolis Angel
A-Metropolis Angel
Creature — Angel Soldier

Flying

Whenever you attack with one or more creatures with counters on them, draw a card.

3/3

A-Mr. Orfeo, the Boulder

A-Mr. Orfeo, the Boulder
A-Mr. Orfeo, the Boulder
Legendary Creature — Rhino Warrior

Whenever you attack, double target creature's power until end of turn.

3/4

A-Queza, Augur of Agonies

A-Queza, Augur of Agonies
A-Queza, Augur of Agonies
Legendary Creature — Cephalid Advisor

Vigilance

Whenever you draw a card, target opponent loses 1 life and you gain 1 life.

3/4

A-Rakish Revelers

A-Rakish Revelers
A-Rakish Revelers
Creature — Elf Druid Rogue

When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.

{1}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.

5/3

A-Security Rhox

A-Security Rhox
A-Security Rhox
Creature — Rhino Warrior

You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.

5/5

A-Shattered Seraph

A-Shattered Seraph
A-Shattered Seraph
Creature — Angel Rogue

Flying

When Shattered Seraph enters the battlefield, you gain 3 life.

{1}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.

4/5

A-Spara's Adjudicators

A-Spara's Adjudicators
A-Spara's Adjudicators
Creature — Cat Citizen

When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.

{1}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.

4/4

A-Stimulus Package

A-Stimulus Package
A-Stimulus Package
Enchantment

When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1.

A-Syndicate Infiltrator

A-Syndicate Infiltrator
A-Syndicate Infiltrator
Creature — Vampire Wizard

Flying, ward {2}

As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.

3/3

A-Ominous Parcel

A-Ominous Parcel
A-Ominous Parcel
Artifact

{1}, {T}, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

{5}, {T}, Sacrifice Ominous Parcel: It deals 4 damage to target creature.

A-Paragon of Modernity

A-Paragon of Modernity
A-Paragon of Modernity
Artifact Creature — Angel Warrior

Flying

{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.

2/3

Angelic Observer

Angelic Observer
Angelic Observer
Creature — Angel Advisor

This spell costs {1} less to cast for each Citizen you control.

Flying

Still and solemn as the statues of her kind that decorated the Park Heights rooftops, she gazed in sorrow on the city below.

3/3

Backup Agent

Backup Agent
Backup Agent
Creature — Human Citizen

When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.

"My sources say the Beamtown Bullies were spotted in the Mezzio. Keep your eyes sharp and stay close to me."

1/1

Ballroom Brawlers

Ballroom Brawlers
Ballroom Brawlers
Creature — Human Warrior

Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.

Don't try to cut in. They'll cut back.

3/5

Boon of Safety

Boon of Safety
Boon of Safety
Instant

Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Scry 1.

"Saving a stranger's life is an excellent recruitment method. Luckily, peril is so easy to come by."

—Falco Spara

Showing cards 1 - 48 of 513.
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