249 Card Expansion Set
Release Date: Oct 03rd 2008
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Showing cards 1 - 48 of 250.

Akrasan Squire

Akrasan Squire
Akrasan Squire
Creature — Human Soldier

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Bant's armies are primarily composed of members of the Mortar caste, loyal commoners who haven't yet earned a sigil.

1/1

Angel's Herald

Angel's Herald
Angel's Herald
Creature — Human Cleric

{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.

Rigorous faith and belief are rewarded on occasion, and richly so.

1/1

Angelic Benediction

Angelic Benediction
Angelic Benediction
Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may tap target creature.

"Even in single combat, I am never alone."

—Rafiq of the Many

Angelsong

Angelsong
Angelsong
Instant

Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

Clash of sword and cry of beast fall mute when angels sound the call to prayer.

Bant Battlemage

Bant Battlemage
Bant Battlemage
Creature — Human Wizard

{G}, {T}: Target creature gains trample until end of turn.

{U}, {T}: Target creature gains flying until end of turn.

"A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches."

2/2

Battlegrace Angel

Battlegrace Angel
Battlegrace Angel
Creature — Angel

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains lifelink until end of turn.

4/4

Cradle of Vitality

Cradle of Vitality
Cradle of Vitality
Enchantment

Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life.

Dispeller's Capsule

Dispeller's Capsule
Dispeller's Capsule
Artifact

{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

"I find its symmetry pleasing. It rids our world of offensive refuse while disposing of itself."

—Dolomarus, Proctor of the Clean

Elspeth, Knight-Errant

Elspeth, Knight-Errant
Elspeth, Knight-Errant
Legendary Planeswalker — Elspeth

+1: Create a 1/1 white Soldier creature token.

+1: Target creature gets +3/+3 and gains flying until end of turn.

−8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

Loyalty: 4

Ethersworn Canonist

Ethersworn Canonist
Ethersworn Canonist
Artifact Creature — Human Cleric

Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.

"The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed."

2/2

Excommunicate

Excommunicate
Excommunicate
Sorcery

Put target creature on top of its owner's library.

Rebels and other malcontents forced into the ritual awake lost in Topa's vast savannahs. Those who find their way back return humble and repentant.

Guardians of Akrasa

Guardians of Akrasa
Guardians of Akrasa
Creature — Human Soldier

Defender (This creature can't attack.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

"Only by the bravery of those who put loyalty above glory is our home kept safe."

—Elspeth

0/4

Gustrider Exuberant

Gustrider Exuberant
Gustrider Exuberant
Creature — Human Wizard

Flying

Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.

"The elves claim the canopy. The nacatl claim the mountains. I suppose you think we ought to stay on the jungle floor?"

1/2

Invincible Hymn

Invincible Hymn
Invincible Hymn
Sorcery

Count the number of cards in your library. Your life total becomes that number.

Bantians believe those who are born into the highest caste and live a life of discipline and virtue can ascend to become angels.

Knight of the Skyward Eye

Knight of the Skyward Eye
Knight of the Skyward Eye
Creature — Human Knight

{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.

The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.

2/2

Knight of the White Orchid

Knight of the White Orchid
Knight of the White Orchid
Creature — Human Knight

First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Both guide and guard on open plain.

2/2

Knight-Captain of Eos

Knight-Captain of Eos
Knight-Captain of Eos
Creature — Human Knight

When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens.

{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

The strength of Bant's caste system is the unfailing loyalty of its meekest members.

2/2

Marble Chalice

Marble Chalice
Marble Chalice
Artifact

{T}: You gain 1 life.

The cup was a gift from the sphinx Tameron, who hoped that those who drank from it would live long enough to decrypt the sphinxes' wisdom.

Metallurgeon

Metallurgeon
Metallurgeon
Artifact Creature — Human Artificer

{W}, {T}: Regenerate target artifact.

"By the time I got there, the heart had stopped. Fortunately, I was able to replace it with something better."

1/2

Oblivion Ring

Oblivion Ring
Oblivion Ring
Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

A circle of light and a word of confinement.

Ranger of Eos

Ranger of Eos
Ranger of Eos
Creature — Human Soldier Ranger

When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

At his side, humble beasts become weapons more deadly than sharpened steel.

3/2

Resounding Silence

Resounding Silence
Resounding Silence
Instant

Exile target attacking creature.

Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)

When you cycle Resounding Silence, exile up to two target attacking creatures.

Rockcaster Platoon

Rockcaster Platoon
Rockcaster Platoon
Creature — Rhino Soldier

{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.

"Aven bandits can be sly. You've got to fill the sky with boulders—and then seek cover immediately."

—Knight-Captain Wyhorn

5/7

Sanctum Gargoyle

Sanctum Gargoyle
Sanctum Gargoyle
Artifact Creature — Gargoyle

Flying

When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.

2/3

Scourglass

Scourglass
Scourglass
Artifact

{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.

"Soon I will sleep, eyes closing to a world tarnished with flesh, and then wake to a polished vision."

—Sharuum

Sighted-Caste Sorcerer

Sighted-Caste Sorcerer
Sighted-Caste Sorcerer
Creature — Human Wizard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)

1/1

Sigiled Paladin

Sigiled Paladin
Sigiled Paladin
Creature — Human Knight

First strike

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Each sigil marks the recognition of a great deed and signifies a duty owed to the one who granted it.

2/2

Soul's Grace

Soul's Grace
Soul's Grace
Instant

You gain life equal to target creature's power.

An avatar he sculpts of fellowship and light.

Sunseed Nurturer

Sunseed Nurturer
Sunseed Nurturer
Creature — Human Druid Wizard

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.

{T}: Add {C}.

Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.

1/1

Welkin Guide

Welkin Guide
Welkin Guide
Creature — Bird Cleric

Flying

When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

"Those talons really dig into your skin, but it's better than being dropped."

—Rafiq of the Many

2/2

Yoked Plowbeast

Yoked Plowbeast
Yoked Plowbeast
Creature — Beast

Cycling {2} ({2}, Discard this card: Draw a card.)

"It is sacrilege to confine a gargantuan to the grinding of straight lines. I will pray that it remembers who is the master of this land."

—Syeena, elvish godtoucher

5/5

Call to Heel

Call to Heel
Call to Heel
Instant

Return target creature to its owner's hand. Its controller draws a card.

On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.

Cancel

Cancel
Cancel
Instant

Counter target spell.

"What you are attempting is not against the law. It is, however, extremely foolish."

Cathartic Adept

Cathartic Adept
Cathartic Adept
Creature — Human Wizard

{T}: Target player mills a card.

"Forget. Only then will there be space for hope between the pain and fear."

1/1

Cloudheath Drake

Cloudheath Drake
Cloudheath Drake
Artifact Creature — Drake

Flying

{1}{W}: Cloudheath Drake gains vigilance until end of turn.

A permanent storm rages over the plain of Cloudheath, and drakes ride its currents—two reminders that some elements of Esper will not be controlled.

3/3

Coma Veil

Coma Veil
Coma Veil
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

Etherium does not know sleep. Only magic can teach it the resting state of cold steel.

Courier's Capsule

Courier's Capsule
Courier's Capsule
Artifact

{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.

In ages past, Esper couriers bore messages written on ornate scrolls. The medium has grown more sophisticated, but the principle remains the same.

Covenant of Minds

Covenant of Minds
Covenant of Minds
Sorcery

Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.

Before signing anything on Grixis, always read the fine print.

Dawnray Archer

Dawnray Archer
Dawnray Archer
Creature — Human Archer

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.

Their shots are fired most often as signals—or at those who didn't get the message.

1/1

Esper Battlemage

Esper Battlemage
Esper Battlemage
Artifact Creature — Human Wizard

{W}, {T}: Prevent the next 2 damage that would be dealt to you this turn.

{B}, {T}: Target creature gets -1/-1 until end of turn.

She can heal the flesh, or exploit its many weaknesses.

2/2

Etherium Astrolabe

Etherium Astrolabe
Etherium Astrolabe
Artifact

Flash

{B}, {T}, Sacrifice an artifact: Draw a card.

"Speculation is foolish when the tools of certainty are available."

—Cinna, vedalken consul

Etherium Sculptor

Etherium Sculptor
Etherium Sculptor
Artifact Creature — Vedalken Artificer

Artifact spells you cast cost {1} less to cast.

The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.

1/2

Fatestitcher

Fatestitcher
Fatestitcher
Creature — Zombie Wizard

{T}: You may tap or untap another target permanent.

Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

1/2

Filigree Sages

Filigree Sages
Filigree Sages
Artifact Creature — Vedalken Wizard

{2}{U}: Untap target artifact.

"We of the Sanctum Arcanum have pondered every word on every page of the Filigree Texts. If you can't say the same, don't bother speaking."

2/3

Gather Specimens

Gather Specimens
Gather Specimens
Instant

If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.

"It's free to do whatever it wants. I've merely told it what that is."

—Xorin, Architect of Will

Jhessian Lookout

Jhessian Lookout
Jhessian Lookout
Creature — Human Scout

She stands ready, always watchful, knowing that weeks of peace and serenity can be overturned by a single distant sail.

2/1

Kathari Screecher

Kathari Screecher
Kathari Screecher
Creature — Bird Soldier

Flying

Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2

Kederekt Leviathan

Kederekt Leviathan
Kederekt Leviathan
Creature — Leviathan

When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.

Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/5
Showing cards 1 - 48 of 250.
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