Goblin Mountaineer
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Goblin mountaineer, barely keeps his family fed.
Goblin Mountaineer
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Goblin mountaineer, barely keeps his family fed.
Goblin Mountaineer
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
The only thing worse than a goblin is a goblin that knows his way around.
Goblin Mountaineer
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Goblin lairs sit high in Jund's mountains. This gives the goblins easy access to the sacrificial peaks above and lets them build up a head of steam before attacking prey down below.
Goblin Mountaineer
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
The only thing worse than a goblin is a goblin that knows his way around.
Madblind Mountain
({T}: Add {R}.)
Madblind Mountain enters the battlefield tapped.
{R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.
Magnetic Mountain
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
Magnetic Mountain
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
Magnetic Mountain
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
Magnetic Mountain
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
Magnetic Mountain
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
Magnetic Mountain
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)