359 Card Core Set
Release Date: Jul 29th 2005
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Showing cards 1 - 48 of 709.

Eager Cadet

Eager Cadet
Eager Cadet
Creature — Human Soldier

"Training? Seeing my crops burnt to cinders was all the 'training' I needed."

1/1

Vengeance

Vengeance
Vengeance
Sorcery

Destroy target tapped creature.

Bitter as wormwood, sweet as mulled wine.

Coral Eel

Coral Eel
Coral Eel
Creature — Fish

Some fishers like to eat eels, and some eels like to eat fishers.

2/1

Giant Octopus

Giant Octopus
Giant Octopus
Creature — Octopus

"Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair."

—Jules Verne, *Twenty Thousand Leagues under the Sea*, trans. Lewis

3/3

Index

Index
Index
Sorcery

Look at the top five cards of your library, then put them back in any order.

"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."

Vizzerdrix

Vizzerdrix
Vizzerdrix
Creature — Rabbit Beast

A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made *that* mistake again.

6/6

Goblin Raider

Goblin Raider
Goblin Raider
Creature — Goblin Warrior

Goblin Raider can't block.

He's smart for a goblin. He can do two things: hit *and* run.

2/2

Enormous Baloth

Enormous Baloth
Enormous Baloth
Creature — Beast

Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.

7/7

Spined Wurm

Spined Wurm
Spined Wurm
Creature — Wurm

"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now *that's* a plan!"

—Wandering mage

5/4

Angel of Mercy

Angel of Mercy
Angel of Mercy
Creature — Angel

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

3/3

Angel of Mercy

Angel of Mercy
Angel of Mercy
Creature — Angel

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

3/3

Angelic Blessing

Angelic Blessing
Angelic Blessing
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Angelic Blessing

Angelic Blessing
Angelic Blessing
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Aven Cloudchaser

Aven Cloudchaser
Aven Cloudchaser
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.

2/2

Aven Cloudchaser

Aven Cloudchaser
Aven Cloudchaser
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.

2/2

Aven Flock

Aven Flock
Aven Flock
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

{W}: Aven Flock gets +0/+1 until end of turn.

Just as each added feather steadies the wing, so does the flock grow stronger with each new member.

2/3

Aven Flock

Aven Flock
Aven Flock
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

{W}: Aven Flock gets +0/+1 until end of turn.

Just as each added feather steadies the wing, so does the flock grow stronger with each new member.

2/3

Ballista Squad

Ballista Squad
Ballista Squad
Creature — Human Rebel

{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.

2/2

Ballista Squad

Ballista Squad
Ballista Squad
Creature — Human Rebel

{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.

2/2

Blessed Orator

Blessed Orator
Blessed Orator
Creature — Human Cleric

Other creatures you control get +0/+1.

"He spoke with the tongue of Angels; we fought with the strength of lions."

—Handel, infantry soldier

1/4

Blessed Orator

Blessed Orator
Blessed Orator
Creature — Human Cleric

Other creatures you control get +0/+1.

"He spoke with the tongue of Angels; we fought with the strength of lions."

—Handel, infantry soldier

1/4

Blinding Angel

Blinding Angel
Blinding Angel
Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

"Their eyes will shrivel and blacken before faith's true light."

2/4

Blinding Angel

Blinding Angel
Blinding Angel
Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

"Their eyes will shrivel and blacken before faith's true light."

2/4

Blinking Spirit

Blinking Spirit
Blinking Spirit
Creature — Spirit

{0}: Return Blinking Spirit to its owner's hand.

"Don't look at it! Maybe it'll go away!"

—Ib Halfheart, goblin tactician

2/2

Blinking Spirit

Blinking Spirit
Blinking Spirit
Creature — Spirit

{0}: Return Blinking Spirit to its owner's hand.

"Don't look at it! Maybe it'll go away!"

—Ib Halfheart, goblin tactician

2/2

Chastise

Chastise
Chastise
Instant

Destroy target attacking creature. You gain life equal to its power.

"Why do we pray to the Ancestor? Because She listens."

—Mystic elder

Chastise

Chastise
Chastise
Instant

Destroy target attacking creature. You gain life equal to its power.

"Why do we pray to the Ancestor? Because She listens."

—Mystic elder

Circle of Protection: Black

Circle of Protection: Black
Circle of Protection: Black
Enchantment

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Black

Circle of Protection: Black
Circle of Protection: Black
Enchantment

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red

Circle of Protection: Red
Circle of Protection: Red
Enchantment

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red

Circle of Protection: Red
Circle of Protection: Red
Enchantment

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Crossbow Infantry

Crossbow Infantry
Crossbow Infantry
Creature — Human Soldier Archer

{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

"He can split a marshfly in two from halfway across the range."

—Onean sergeant

1/1

Crossbow Infantry

Crossbow Infantry
Crossbow Infantry
Creature — Human Soldier Archer

{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

"He can split a marshfly in two from halfway across the range."

—Onean sergeant

1/1

Demystify

Demystify
Demystify
Instant

Destroy target enchantment.

Demystify

Demystify
Demystify
Instant

Destroy target enchantment.

Foot Soldiers

Foot Soldiers
Foot Soldiers
Creature — Human Soldier

Infantry deployment is the art of putting your troops in the wrong place at the right time.

2/4

Foot Soldiers

Foot Soldiers
Foot Soldiers
Creature — Human Soldier

Infantry deployment is the art of putting your troops in the wrong place at the right time.

2/4

Gift of Estates

Gift of Estates
Gift of Estates
Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

Gift of Estates

Gift of Estates
Gift of Estates
Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

Glorious Anthem

Glorious Anthem
Glorious Anthem
Enchantment

Creatures you control get +1/+1.

Each victory adds a new verse.

Glorious Anthem

Glorious Anthem
Glorious Anthem
Enchantment

Creatures you control get +1/+1.

Each victory adds a new verse.

Glory Seeker

Glory Seeker
Glory Seeker
Creature — Human Soldier

The turning of the tide always begins with one soldier's decision to head back into the fray.

2/2

Glory Seeker

Glory Seeker
Glory Seeker
Creature — Human Soldier

The turning of the tide always begins with one soldier's decision to head back into the fray.

2/2

Holy Day

Holy Day
Holy Day
Instant

Prevent all combat damage that would be dealt this turn.

"The day of Spirits; my soul's calm retreat / Which none disturb!"

—Henry Vaughan, "The Night"

Holy Day

Holy Day
Holy Day
Instant

Prevent all combat damage that would be dealt this turn.

"The day of Spirits; my soul's calm retreat / Which none disturb!"

—Henry Vaughan, "The Night"

Holy Strength

Holy Strength
Holy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Such power protects the body with the strength of the soul.

Holy Strength

Holy Strength
Holy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Such power protects the body with the strength of the soul.

Honor Guard

Honor Guard
Honor Guard
Creature — Human Soldier

{W}: Honor Guard gets +0/+1 until end of turn.

The strength of one. The courage of ten.

1/1
Showing cards 1 - 48 of 709.
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