350 Card Expansion Set
Release Date: Oct 04th 1999
«»
Showing cards 1 - 48 of 350.

Afterlife

Afterlife
Afterlife
Instant

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

Alabaster Wall

Alabaster Wall
Alabaster Wall
Creature — Wall

Defender (This creature can't attack.)

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Its mortar is mixed with waters straight from the Fountain of Cho.

0/4

Armistice

Armistice
Armistice
Enchantment

{3}{W}{W}: You draw a card and target opponent gains 3 life.

We all must profit for peace to last.

—Mercadian saying

Arrest

Arrest
Arrest
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Orim had no memory of the previous night—the first thing she could remember was waking up with the dead guard's blood on her hands.

Ballista Squad

Ballista Squad
Ballista Squad
Creature — Human Rebel

{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.

2/2

Charm Peddler

Charm Peddler
Charm Peddler
Creature — Human Spellshaper

{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

1/1

Charmed Griffin

Charmed Griffin
Charmed Griffin
Creature — Griffin

Flying

When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.

Are you sure you can afford such a luxury?

3/3

Cho-Arrim Alchemist

Cho-Arrim Alchemist
Cho-Arrim Alchemist
Creature — Human Spellshaper

{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

1/1

Cho-Arrim Bruiser

Cho-Arrim Bruiser
Cho-Arrim Bruiser
Creature — Ogre Rebel

Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.

He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.

3/4

Cho-Arrim Legate

Cho-Arrim Legate
Cho-Arrim Legate
Creature — Human Soldier

If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.

Protection from black

1/2

Cho-Manno, Revolutionary

Cho-Manno, Revolutionary
Cho-Manno, Revolutionary
Legendary Creature — Human Rebel

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

"Mercadia's masks can no longer hide the truth. Our day has come at last."

—Cho-Manno

2/2

Cho-Manno's Blessing

Cho-Manno's Blessing
Cho-Manno's Blessing
Enchantment — Aura

Flash

Enchant creature

As Cho-Manno's Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

Common Cause

Common Cause
Common Cause
Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

Mercadia City's troops are at their best when they have no enemy to fight.

Cornered Market

Cornered Market
Cornered Market
Enchantment

Players can't cast spells with the same name as a nontoken permanent.

Players can't play nonbasic lands with the same name as a nontoken permanent.

Don't step on the livelihood of other vendors, or they may step on you.

—Mercadian saying

Crackdown

Crackdown
Crackdown
Enchantment

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

"There is no place for mercy in defense of our lives."

—Ta-Spon, Cho-Arrim executioner

Crossbow Infantry

Crossbow Infantry
Crossbow Infantry
Creature — Human Soldier Archer

{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.

1/1

Devout Witness

Devout Witness
Devout Witness
Creature — Human Spellshaper

{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.

The Cho-Arrim fought Mercadia's decadence with more than just swords.

2/2

Disenchant

Disenchant
Disenchant
Instant

Destroy target artifact or enchantment.

The scepter of power is fragile in a calloused hand.

—Cho-Arrim saying

Fountain Watch

Fountain Watch
Fountain Watch
Creature — Human Cleric

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

The Cho-Arrim didn't rely only on a secret location to protect their Fountain.

2/4

Fresh Volunteers

Fresh Volunteers
Fresh Volunteers
Creature — Human Rebel

Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.

2/2

Honor the Fallen

Honor the Fallen
Honor the Fallen
Instant

Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.

"May the River claim Cho-Manno's body, wherever it lies."

—Ta-Karnst, Cho-Arrim healer

Ignoble Soldier

Ignoble Soldier
Ignoble Soldier
Creature — Human Soldier

Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.

Cowardice is a term invented by those with no cunning.

3/1

Inviolability

Inviolability
Inviolability
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt to enchanted creature.

A soldier's faith is magic strong enough to protect against any blade.

Ivory Mask

Ivory Mask
Ivory Mask
Enchantment

You have shroud. (You can't be the target of spells or abilities.)

"I did not choose my role, Orim," said Cho-Manno patiently, "and I suspect Gerrard did not choose his."

Jhovall Queen

Jhovall Queen
Jhovall Queen
Creature — Cat Rebel

Vigilance

War-trained jhovalls eat twice their weight in war-trained soldiers daily.

4/7

Jhovall Rider

Jhovall Rider
Jhovall Rider
Creature — Human Rebel

Trample

Don't be fooled by the riders' fluid grace—it takes years of practice to ride these beasts.

3/3

Last Breath

Last Breath
Last Breath
Instant

Exile target creature with power 2 or less. Its controller gains 4 life.

"The River flows. My soul returns."

Moment of Silence

Moment of Silence
Moment of Silence
Instant

Target player skips their next combat phase this turn.

The silence commemorates not those who've died, but those about to.

Moonlit Wake

Moonlit Wake
Moonlit Wake
Enchantment

Whenever a creature dies, you gain 1 life.

"As long as Rushwood glows, no life is ever truly lost."

—Ta-Karnst, Cho-Arrim healer

Muzzle

Muzzle
Muzzle
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Clenched teeth do not bite.

—Cho-Arrim saying

Nightwind Glider

Nightwind Glider
Nightwind Glider
Creature — Human Rebel

Flying, protection from black

Once you learn to float on the shadows, you'll never fear them again.

2/1

Noble Purpose

Noble Purpose
Noble Purpose
Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

Fighting for the right reason is itself a source of strength.

Orim's Cure

Orim's Cure
Orim's Cure
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Prevent the next 4 damage that would be dealt to any target this turn.

Pious Warrior

Pious Warrior
Pious Warrior
Creature — Human Rebel Warrior

Whenever Pious Warrior is dealt combat damage, you gain that much life.

The Cho-Arrim make no distinction between healers and soldiers.

2/3

Ramosian Captain

Ramosian Captain
Ramosian Captain
Creature — Human Rebel

First strike

{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

The Cho-Arrim believe in leading by example.

2/2

Ramosian Commander

Ramosian Commander
Ramosian Commander
Creature — Human Rebel

{6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.

"Cho-Manno guides your spirit. I guide your sword."

2/4

Ramosian Lieutenant

Ramosian Lieutenant
Ramosian Lieutenant
Creature — Human Rebel

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

"Give me your hand and I will give you victory."

1/2

Ramosian Rally

Ramosian Rally
Ramosian Rally
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Creatures you control get +1/+1 until end of turn.

Ramosian Sergeant

Ramosian Sergeant
Ramosian Sergeant
Creature — Human Rebel

{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

Her commands are part rallying cry, part sermon, and wholly undeniable.

1/1

Ramosian Sky Marshal

Ramosian Sky Marshal
Ramosian Sky Marshal
Creature — Human Rebel

Flying

{7}, {T}: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.

The Cho-Arrim fell from the sky onto Mercadia City like a vengeful rain.

3/3

Rappelling Scouts

Rappelling Scouts
Rappelling Scouts
Creature — Human Rebel Scout

Flying

{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.

1/4

Renounce

Renounce
Renounce
Instant

Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.

Gerrard offered no defense to Orim's condemnation; the mission was under his command, and he was responsible.

Revered Elder

Revered Elder
Revered Elder
Creature — Human Cleric

{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.

The Cho-Arrim worship life and revere those who've experienced it longest.

1/2

Reverent Mantra

Reverent Mantra
Reverent Mantra
Instant

You may exile a white card from your hand rather than pay this spell's mana cost.

Choose a color. All creatures gain protection from the chosen color until end of turn.

Righteous Aura

Righteous Aura
Righteous Aura
Enchantment

{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

"There is a great difference between pain and injury."

—Cho-Manno

Righteous Indignation

Righteous Indignation
Righteous Indignation
Enchantment

Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.

"You are the disease that plagues Mercadia. I am the healer's knife that will cut you out."

Security Detail

Security Detail
Security Detail
Enchantment

{W}{W}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.

Soothing Balm

Soothing Balm
Soothing Balm
Instant

Target player gains 5 life.

Orim taught Ta-Karnst and the other Cho-Arrim healers a far less invasive method of healing.

Showing cards 1 - 48 of 350.
«»