Innistrad: Crimson Vow Tokens

21 Card Token Set
Release Date: Nov 19th 2021
ChecklistCard ImagesOracle Listing
Showing extras 1 - 21 of 21.

Human

Human
Token Creature — Human
1/1

Spirit

Spirit
Token Creature — Spirit

Flying

1/1

Spirit

Spirit
Token Creature — Spirit

Flying

4/4

Spirit Cleric

Spirit Cleric
Token Creature — Spirit Cleric

This creature's power and toughness are each equal to the number of Spirits you control.

*/*

Zombie

Zombie
Token Creature — Zombie
*/*

Slug

Slug
Token Creature — Slug
1/1

Vampire

Vampire
Token Creature — Vampire

Flying, lifelink

2/3

Zombie

Zombie
Token Creature — Zombie
2/2

Dragon Illusion

Dragon Illusion
Token Creature — Dragon Illusion

Flying, haste

*/*

Human

Human
Token Creature — Human
1/1

Wolf

Wolf
Token Creature — Wolf
3/2

Boar

Boar
Token Creature — Boar
3/1

Insect

Insect
Token Creature — Insect
1/1

Wolf

Wolf
Token Creature — Wolf
2/2

Human Soldier

Human Soldier
Token Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

1/1

Vampire

Vampire
Token Creature — Vampire

Lifelink

1/1

Blood

Blood
Token Artifact — Blood

{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.

Treasure

Treasure
Token Artifact — Treasure

{T}, Sacrifice this artifact: Add one mana of any color.

Copy

Copy
Token

(This token can be used to represent a token that's a copy of a permanent.)

Chandra, Dressed to Kill Emblem

Chandra, Dressed to Kill Emblem
Emblem

Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell.

Day // Night

Transform
Day
Card

(If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.)

As it becomes day, transform all nightbound permanents.

If a player casts no spells during their own turn, it becomes night next turn.

Night
Card

As it becomes night, transform all daybound permanents.

Permanents enter the battlefield nightbound.

If a player casts at least two spells during their own turn, it becomes day next turn.

Showing extras 1 - 21 of 21.