Sinister Waltz
Crimson Vow Commander (068/38)
Sinister Waltz
Sorcery
Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
Card Pricing
Market Avg | ±Day | ±Week | ±Month | Purchase Links | |
$0.28 | 0 | 0 | $0.01 | Buy for $0.13 | |
$0.79 | 0 | 0 | $0.10 | Buy for $0.79 |
Community Ratings
Format | Rating | Your Rating |
---|---|---|
Overall Rating | Unrated | |
Limited & Cube | Unrated | |
Legacy | Unrated | |
Vintage | Unrated | |
Commander | Unrated | |
Duel Commander | Unrated |
Card Legality
Standard
Not Legal
Coming Standard
Not Legal
Modern
Not Legal
Pioneer
Not Legal
Brawl
Not Legal
Legacy
Legal
Pauper
Not Legal
Vintage
Legal
Penny
Not Legal
Commander
Legal
Duel Commander
Legal
Old School
Not Legal
Prints Available
Set Listing & Rarity | Price | |
---|---|---|
Crimson Vow Commander #30 | $0.10 | |
Crimson Vow Commander #68 | $0.28 |
Comments
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This is an oracle-wide discussion for all card printings and versions.
Okay, the random part bothers me. (No one in Commander plays creatures just for lulz.) Also, what if you only have one or two creatures in your graveyard?
You need three targets to cast this. If one or two of the targets leave the graveyard before this resolves, the remaining cards still return to the battlefield; if all three leave, the spell doesn't resolve.