Call to Arms
Ice Age (010/383)
Call to Arms
Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Card Pricing
Market Avg | ±Day | ±Week | ±Month | Purchase Links | |
$0.67 | 0 | 0 | $0.01 | Buy for $0.23 | |
$1.00 | 0 | 0 | 0 | Buy for $0.99 | |
$0.59 | 0 | 0 | $0.20 | Buy for $0.59 |
Community Ratings
Format | Rating | Your Rating |
---|---|---|
Overall Rating | 1.00 | |
Limited & Cube | 1.00 | |
Legacy | 1.00 | |
Vintage | 1.00 | |
Commander | 1.00 | |
Duel Commander | 1.00 |
Card Legality
Standard
Not Legal
Coming Standard
Not Legal
Modern
Not Legal
Pioneer
Not Legal
Brawl
Not Legal
Legacy
Legal
Pauper
Not Legal
Vintage
Legal
Penny
Not Legal
Commander
Legal
Duel Commander
Legal
Old School
Not Legal
Prints Available
Set Listing & Rarity | Price | |||
---|---|---|---|---|
Masters Edition III #4 | $0.00 | |||
Ice Age #10 | $0.67 | |||
Reserved List Item |
Comments
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