GRN Guild Kit

127 Card Box Set
Release Date: Nov 02nd 2018
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Showing cards 1 - 48 of 127.

Etrata, the Silencer

Etrata, the Silencer
Etrata, the Silencer
Legendary Creature — Vampire Assassin

Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

3/5

Stolen Identity

Stolen Identity
Stolen Identity
Sorcery

Create a token that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Syncopate

Syncopate
Syncopate
Instant

Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Patience, mage. Killing you now would be too easy."

Telling Time

Telling Time
Telling Time
Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Mastery is achieved when "telling time" becomes "telling time what to do."

Last Gasp

Last Gasp
Last Gasp
Instant

Target creature gets -3/-3 until end of turn.

"Allow me a moment to catch your breath."

Netherborn Phalanx

Netherborn Phalanx
Netherborn Phalanx
Creature — Horror

When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

2/4

Ribbons of Night

Ribbons of Night
Ribbons of Night
Sorcery

Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card.

"My favorite meal is angel's flesh, slain in agony and iced with black vinegar."

—Aszala of House Dimir

Call of the Nightwing

Call of the Nightwing
Call of the Nightwing
Sorcery

Create a 1/1 blue and black Horror creature token with flying.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Circu, Dimir Lobotomist

Circu, Dimir Lobotomist
Circu, Dimir Lobotomist
Legendary Creature — Human Wizard

Whenever you cast a blue spell, exile the top card of target player's library.

Whenever you cast a black spell, exile the top card of target player's library.

Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.

2/3

Consuming Aberration

Consuming Aberration
Consuming Aberration
Creature — Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

*/*

Dimir Charm

Dimir Charm
Dimir Charm
Instant

Choose one —

• Counter target sorcery spell.

• Destroy target creature with power 2 or less.

• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.

"Dangerous to recognize. Deadly not to."

—Lazav

Dimir Doppelganger

Dimir Doppelganger
Dimir Doppelganger
Creature — Shapeshifter

{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.

"Fear not. Your life will not go unlived."

0/2

Dimir Guildmage

Dimir Guildmage
Dimir Guildmage
Creature — Human Wizard

({U/B} can be paid with either {U} or {B}.)

{3}{U}: Target player draws a card. Activate only as a sorcery.

{3}{B}: Target player discards a card. Activate only as a sorcery.

2/2

Dinrova Horror

Dinrova Horror
Dinrova Horror
Creature — Horror

When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

"Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits."

—Sign outside Dinrova Building

4/4

Glimpse the Unthinkable

Glimpse the Unthinkable
Glimpse the Unthinkable
Sorcery

Target player mills ten cards.

"I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir."

—Szadek

Lazav, Dimir Mastermind

Lazav, Dimir Mastermind
Lazav, Dimir Mastermind
Legendary Creature — Shapeshifter

Hexproof

Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

3/3

Mirko Vosk, Mind Drinker

Mirko Vosk, Mind Drinker
Mirko Vosk, Mind Drinker
Legendary Creature — Vampire

Flying

Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.

2/4

Moroii

Moroii
Moroii
Creature — Vampire

Flying

At the beginning of your upkeep, you lose 1 life.

"Touched by moroii"

—Undercity slang meaning "to grow old"

4/4

Nightveil Specter

Nightveil Specter
Nightveil Specter
Creature — Specter

Flying

Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.

You may play lands and cast spells from among cards exiled with Nightveil Specter.

2/3

Szadek, Lord of Secrets

Szadek, Lord of Secrets
Szadek, Lord of Secrets
Legendary Creature — Vampire

Flying

If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.

5/5

Warped Physique

Warped Physique
Warped Physique
Instant

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

The Gruul seek unbounded strength. The Dimir deliver cruel irony.

Dimir Signet

Dimir Signet
Dimir Signet
Artifact

{1}, {T}: Add {U}{B}.

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

Dimir Aqueduct

Dimir Aqueduct
Dimir Aqueduct
Land

Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Niv-Mizzet, the Firemind

Niv-Mizzet, the Firemind
Niv-Mizzet, the Firemind
Legendary Creature — Dragon Wizard

Flying

Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.

{T}: Draw a card.

"(Z—>)90° — (E—N²W)90°t = 1"

4/4

Thunderheads

Thunderheads
Thunderheads
Instant

Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)

Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.

The clouds grew thick, and then they grew teeth.

Char

Char
Char
Instant

Char deals 4 damage to any target and 2 damage to you.

Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable.

Electrickery

Electrickery
Electrickery
Instant

Electrickery deals 1 damage to target creature you don't control.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Goblin Rally

Goblin Rally
Goblin Rally
Sorcery

Create four 1/1 red Goblin creature tokens.

You don't so much hire goblins as put ideas in their heads.

Guttersnipe

Guttersnipe
Guttersnipe
Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

He wants to watch Ravnica burn, one soul at a time.

2/2

Mizzium Mortars

Mizzium Mortars
Mizzium Mortars
Sorcery

Mizzium Mortars deals 4 damage to target creature you don't control.

Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Pyromatics

Pyromatics
Pyromatics
Instant

Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Pyromatics deals 1 damage to any target.

Shattering Spree

Shattering Spree
Shattering Spree
Sorcery

Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target artifact.

Cerebral Vortex

Cerebral Vortex
Cerebral Vortex
Instant

Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.

Izzet brains and Izzet boilers: contents under pressure.

Djinn Illuminatus

Djinn Illuminatus
Djinn Illuminatus
Creature — Djinn

({U/R} can be paid with either {U} or {R}.)

Flying

Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

3/5

Electrolyze

Electrolyze
Electrolyze
Instant

Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.

The Izzet learn something from every lesson they teach.

Gelectrode

Gelectrode
Gelectrode
Creature — Weird

{T}: Gelectrode deals 1 damage to any target.

Whenever you cast an instant or sorcery spell, you may untap Gelectrode.

"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!"

—Trivaz, Izzet mage

0/1

Hypersonic Dragon

Hypersonic Dragon
Hypersonic Dragon
Creature — Dragon

Flying, haste

You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

"Even this primitive specimen of my kind is impressive."

—Niv-Mizzet

4/4

Invoke the Firemind

Invoke the Firemind
Invoke the Firemind
Sorcery

Choose one —

• Draw X cards.

• Invoke the Firemind deals X damage to any target.

To those in tune with the Firemind, there is no difference between knowledge and flame.

Izzet Charm

Izzet Charm
Izzet Charm
Instant

Choose one —

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.

Nivix Guildmage

Nivix Guildmage
Nivix Guildmage
Creature — Human Wizard

{1}{U}{R}: Draw a card, then discard a card.

{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

"The only action worth taking is one with an unknown outcome."

2/2

Stitch in Time

Stitch in Time
Stitch in Time
Sorcery

Flip a coin. If you win the flip, take an extra turn after this one.

Quyzl was told by his mentor to "make more time" for his studies.

Tibor and Lumia

Tibor and Lumia
Tibor and Lumia
Legendary Creature — Human Wizard

Whenever you cast a blue spell, target creature gains flying until end of turn.

Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.

Tracing the horizon in a dance of wind and fire.

3/3

Turn // Burn

Turn // Burn
Turn
Instant

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)

Burn
Instant

Burn deals 2 damage to any target.

Fuse (You may cast one or both halves of this card from your hand.)

Izzet Signet

Izzet Signet
Izzet Signet
Artifact

{1}, {T}: Add {U}{R}.

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

Izzet Boilerworks

Izzet Boilerworks
Izzet Boilerworks
Land

Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Showing cards 1 - 48 of 127.
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