Aven Riftwatcher
Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
Balance
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Ballynock Cohort
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
A kithkin's worst enemy is solitude.
Benevolent Bodyguard
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
"My destiny is to save others so their destinies may be achieved."
Calciderm
Shroud (This creature can't be the target of spells or abilities.)
Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Coalition Honor Guard
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Giving little thought to their own defense, they carried the flag that united their army.
Eight-and-a-Half-Tails
{1}{W}: Target permanent you control gains protection from white until end of turn.
{1}: Target spell or permanent becomes white until end of turn.
"Virtue is an inner light that can prevail in every soul."
Elite Vanguard
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
"Organization is often undervalued but rarely unjustified."
—Frasio, royal archivist
Faith's Fetters
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Field of Souls
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Glimmerpoint Stag
Vigilance
When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Honden of Cleansing Fire
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
To the sorrow of all, its fire was turned toward those who worshipped it.
Humble
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Through failure we learn our finest lessons in humility.
Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
Jareth, Leonine Titan
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
{W}: Jareth gains protection from the color of your choice until end of turn.
Light's champion in the stronghold of darkness.
Karmic Guide
Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Kor Hookmaster
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"For us, a rope represents the ties that bind the kor. For you, it's more literal."
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
"Scholars seek to understand the way the world is. I wish to shape the world into what it should be."
Mistral Charger
Flying
Some sky steeds break from the thundering herd to ride free on the open winds.
Monk Idealist
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
"Belief is the strongest mortar."
Mother of Runes
{T}: Target creature you control gains protection from the color of your choice until end of turn.
She will not touch a weapon, yet she is the greatest protector her people have ever known.
Pacifism
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Raise the Alarm
Create two 1/1 white Soldier creature tokens.
Like blinking or breathing, responding to an alarm is an involuntary reflex.
Rally the Peasants
Creatures you control get +2/+0 until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"If you must go out at night, bring a mob."
—Master of the Elgaud Cathars
Seal of Cleansing
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
"Find the dens of evil and flood them with light."
—Hulo, the Penitent Wanderer
Second Thoughts
Exile target attacking creature.
Draw a card.
It suddenly dawned on Jorin that farming was quite a noble profession.
Serra Angel
Flying, vigilance
Follow the light. In its absence, follow her.
Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Good strategists seize opportunities. Great strategists make their own.
Soulcatcher
Flying
Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
"Their spirits walk the winds and fill my soul."
Squadron Hawk
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
The smallest seed of regret can bloom into redemption.
Unexpectedly Absent
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.
Wall of Omens
Defender
When Wall of Omens enters the battlefield, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
War Priest of Thune
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
"Let nothing take away from the purity of swords clashing or of arrows taking flight toward the breast of evil."
Welkin Guide
Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
"Those talons really dig into your skin, but it's better than being dropped."
—Rafiq of the Many
Whitemane Lion
Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Saltfield nomads call a sudden storm a "whitemane."
Wrath of God
Destroy all creatures. They can't be regenerated.
Arcanis the Omnipotent
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.
Cephalid Sage
Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
Control Magic
Enchant creature
You control enchanted creature.
If you don't have the best toys, find the one who does.
Counterspell
Counter target spell.
Daze
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays {1}.
Deep Analysis
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"No fact escapes me. Why do you think you can?"
Diminishing Returns
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Dream Twist
Target player mills three cards.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.