Nowhere to Run

Duskmourn: House of Horror (111/29)

Nowhere to Run
Nowhere to Run
Enchantment

Flash

When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

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Duskmourn: House of Horror #111$0.00
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