Flameskull

Adventures in the Forgotten Realms (143/281)

Flameskull
Flameskull
Creature — Skeleton

Flying

Flameskull can't block.

Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)

3/1
Card Pricing
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Market Avg ±Day ±Week ±Month Purchase Links  
$0.32 0 0 $0.05 Buy for $0.10
$2.00 0 0 0 Buy for $2.00
$1.29 0 $0.30 $0.30 Buy for $1.29
$0.37 0 0 0 Foil for $0.17
$5.00 0 0 0 Foil for $5.00
$0.99 0 0 0 Foil for $0.99
$0.02 0 0 $0.01 MTGO for $0.02
$5.44 $0.55 $0.55 $1.54 MTGO for $5.44
Community Ratings
FormatRatingYour Rating
Overall Rating4.00
Limited & Cube4.00
BrawlUnrated
ModernUnrated
PioneerUnrated
LegacyUnrated
VintageUnrated
CommanderUnrated
Duel CommanderUnrated
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Set Listing & Rarity Price
Adventures in the Forgotten Realms #143$0.32
Adventures in the Forgotten Realms Promos #143a$13.00
Adventures in the Forgotten Realms Promos #143p$0.32
Adventures in the Forgotten Realms Promos #143s$0.96
Adventures in the Forgotten Realms #378$0.34
Magic Online Promos #92724$0.00
Comments
This is an oracle-wide discussion for all card printings and versions.
User avatar
And why wasn't this ever a mechanic for a Phoenix?!?!?!?!
User avatar
Maybe they hadn't thought about it until now.
User avatar
emily wrote:
2 years ago
Maybe they hadn't thought about it until now.
Fair enough, but I'm disappointed all the same. Hopefully they make a similar version someday.
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It is a really cool way to use temporary draw and mix it with the recursion that you usually see in red only on Phoenix creatures.
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