274 Card Core Set
Release Date: Jul 03rd 2020
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Showing cards 1 - 48 of 397.

Ugin, the Spirit Dragon

Ugin, the Spirit Dragon
Ugin, the Spirit Dragon
Legendary Planeswalker — Ugin

+2: Ugin, the Spirit Dragon deals 3 damage to any target.

−X: Exile each permanent with mana value X or less that's one or more colors.

−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Loyalty: 7

Alpine Watchdog

Alpine Watchdog
Alpine Watchdog
Creature — Dog

Vigilance (Attacking doesn't cause this creature to tap.)

"On the eighth day, a blizzard hit. Supplies were lost, and morale plummeted. On the ninth day, Dover found us."

—*To the Summit: A Tale of Survival*

2/2

Angelic Ascension

Angelic Ascension
Angelic Ascension
Instant

Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.

Within her battalion she was known as the Angel of Arkvale. Until now, that was only a metaphor.

Anointed Chorister

Anointed Chorister
Anointed Chorister
Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

{4}{W}: Anointed Chorister gets +3/+3 until end of turn.

"I sing of benevolence and mercy, of golden wings bringing comfort to the meek and downtrodden."

1/1

Aven Gagglemaster

Aven Gagglemaster
Aven Gagglemaster
Creature — Bird Warrior

Flying

When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.

An aven's gear is enchanted to avoid weighing them down during aerial maneuvers.

4/3

Baneslayer Angel

Baneslayer Angel
Baneslayer Angel
Creature — Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.

5/5

Basri Ket

Basri Ket
Basri Ket
Legendary Planeswalker — Basri

+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.

−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.

−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

Loyalty: 3

Basri's Acolyte

Basri's Acolyte
Basri's Acolyte
Creature — Cat Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

Basri carries on his god's legacy, spreading her teachings throughout the Multiverse.

2/3

Basri's Lieutenant

Basri's Lieutenant
Basri's Lieutenant
Creature — Human Knight

Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.

Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

3/4

Basri's Solidarity

Basri's Solidarity
Basri's Solidarity
Sorcery

Put a +1/+1 counter on each creature you control.

"The will to fight and act as one is not limited to a single world. Oketra's teachings are universal."

—Basri Ket

Celestial Enforcer

Celestial Enforcer
Celestial Enforcer
Creature — Human Cleric

{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.

"I look to the heavens for hope, but you will kneel."

2/3

Concordia Pegasus

Concordia Pegasus
Concordia Pegasus
Creature — Pegasus

Flying

In the cloudy skies and dim light of autumn, a flash of white wings is a reminder that better times lie ahead.

1/3

Containment Priest

Containment Priest
Containment Priest
Creature — Human Cleric

Flash

If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Some protection requires a bit of finesse.

2/2

Daybreak Charger

Daybreak Charger
Daybreak Charger
Creature — Unicorn

When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.

It's often mistaken for the coming dawn as it gallops across the horizon.

3/1

Defiant Strike

Defiant Strike
Defiant Strike
Instant

Target creature gets +1/+0 until end of turn.

Draw a card.

"My family was saved thanks to a single Boros soldier. It's why I joined the Legion. I will be the protector now."

Dub

Dub
Dub
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

"Rise, knight of New Benalia."

Faith's Fetters

Faith's Fetters
Faith's Fetters
Enchantment — Aura

Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Falconer Adept

Falconer Adept
Falconer Adept
Creature — Human Soldier

Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.

"My falcons are family, as much as any other member of my clan."

2/3

Feat of Resistance

Feat of Resistance
Feat of Resistance
Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Gale Swooper

Gale Swooper
Gale Swooper
Creature — Griffin

Flying

When Gale Swooper enters the battlefield, target creature gains flying until end of turn.

"Be glad the griffin set you back on your feet when it was done with you. My goat wasn't so lucky."

—Arram, goatherd

3/2

Glorious Anthem

Glorious Anthem
Glorious Anthem
Enchantment

Creatures you control get +1/+1.

The songs of angels are perceived not as words in the ears but as stirrings in the soul.

Griffin Aerie

Griffin Aerie
Griffin Aerie
Enchantment

At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.

When griffins started nesting atop the northern tower, the castellan worried they'd be a nuisance. Instead, they took the entire castle under their protection.

Idol of Endurance

Idol of Endurance
Idol of Endurance
Artifact

When Idol of Endurance enters the battlefield, exile all creature cards with mana value 3 or less from your graveyard until Idol of Endurance leaves the battlefield.

{1}{W}, {T}: Until end of turn, you may cast a creature spell from among cards exiled with Idol of Endurance without paying its mana cost.

Legion's Judgment

Legion's Judgment
Legion's Judgment
Sorcery

Destroy target creature with power 4 or greater.

"My lance was once wielded by Venerable Tarrian. In his name and by his might, I cast you down!"

Light of Promise

Light of Promise
Light of Promise
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

The light washed over him, and in the wind he heard the roars of all the pridemates who had come before.

Makeshift Battalion

Makeshift Battalion
Makeshift Battalion
Creature — Human Soldier

Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.

Their ranks are thin, their formation is improvised, their weapons are borrowed, and you'd best get out of their way.

3/2

Mangara, the Diplomat

Mangara, the Diplomat
Mangara, the Diplomat
Legendary Creature — Human Cleric

Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.

2/4

Nine Lives

Nine Lives
Nine Lives
Enchantment

Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.

When there are nine or more incarnation counters on Nine Lives, exile it.

When Nine Lives leaves the battlefield, you lose the game.

Pack Leader

Pack Leader
Pack Leader
Creature — Dog

Other Dogs you control get +1/+1.

Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

He will be your loyal champion, and his pack your protectors. All he asks for is a full belly, a spot by the fire, and all the love in your heart.

2/2

Rambunctious Mutt

Rambunctious Mutt
Rambunctious Mutt
Creature — Dog

When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.

Emphatic words with powerful gestures. Clearly this was playtime.

3/4

Revitalize

Revitalize
Revitalize
Instant

You gain 3 life.

Draw a card.

"A potion is no substitute for a skilled surgeon, but it will hold your bits in."

—Torricks, battlefield medic

Runed Halo

Runed Halo
Runed Halo
Enchantment

As Runed Halo enters the battlefield, choose a card name.

You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Sanctum of Tranquil Light

Sanctum of Tranquil Light
Sanctum of Tranquil Light
Legendary Enchantment — Shrine

{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.

An untroubled mind

Dwells in perfect harmony

With a peaceful heart.

Seasoned Hallowblade

Seasoned Hallowblade
Seasoned Hallowblade
Creature — Human Warrior

Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"I don't know that I'll win every fight. But I have faith, and that's carried me this far."

3/1

Secure the Scene

Secure the Scene
Secure the Scene
Sorcery

Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.

"You know it's a great show when the Azorius arrest the props, too!"

—Judith, the Scourge Diva

Selfless Savior

Selfless Savior
Selfless Savior
Creature — Dog

Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

She raised him from an orphaned pup and gave him a life of love. With his last act, he thanked her.

1/1

Siege Striker

Siege Striker
Siege Striker
Creature — Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.)

Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.

1/1

Speaker of the Heavens

Speaker of the Heavens
Speaker of the Heavens
Creature — Human Cleric

Vigilance, lifelink

{T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.

"All are welcome in the angels' light."

1/1

Staunch Shieldmate

Staunch Shieldmate
Staunch Shieldmate
Creature — Dwarf Soldier

"Gilded with gold from a dragon's trove, it is! And etched with the image of the dragon I slew to take it."

1/3

Swift Response

Swift Response
Swift Response
Instant

Destroy target tapped creature.

"There's nothing quite as satisfying as delivering a good kick to the face."

—Adrasteia, Akroan captain

Tempered Veteran

Tempered Veteran
Tempered Veteran
Creature — Human Knight

{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it.

{4}{W}{W}, {T}: Put a +1/+1 counter on target creature.

"I've been carrying a sword since before you were born. I wouldn't give up my oath for all the peace and comfort in the world."

1/2

Valorous Steed

Valorous Steed
Valorous Steed
Creature — Unicorn

Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

A unicorn chooses only the most virtuous and noble of knights to be its companion.

3/3

Vryn Wingmare

Vryn Wingmare
Vryn Wingmare
Creature — Pegasus

Flying

Noncreature spells cost {1} more to cast.

It's the favored mount of military commanders as well as anyone with a flair for the dramatic.

2/1

Warded Battlements

Warded Battlements
Warded Battlements
Creature — Wall

Defender (This creature can't attack.)

Attacking creatures you control get +1/+0.

In dire times, even a place of refuge can become a weapon of war.

0/3

Barrin, Tolarian Archmage

Barrin, Tolarian Archmage
Barrin, Tolarian Archmage
Legendary Creature — Human Wizard

When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

"There is no age at which you stop learning."

2/2

Cancel

Cancel
Cancel
Instant

Counter target spell.

"I decide what stands in my way."

Capture Sphere

Capture Sphere
Capture Sphere
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

When Capture Sphere enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Discontinuity

Discontinuity
Discontinuity
Instant

As long as it's your turn, this spell costs {2}{U}{U} less to cast.

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Showing cards 1 - 48 of 397.
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