Commander 2013

356 Card Non-Pack Supplemental Set
Release Date: Nov 01st 2013
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Showing cards 1 - 48 of 356.

Act of Authority

Act of Authority
Act of Authority
Enchantment

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Aerie Mystics

Aerie Mystics
Aerie Mystics
Creature — Bird Wizard

Flying

{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.

3/3

Ajani's Pridemate

Ajani's Pridemate
Ajani's Pridemate
Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

"When one of us prospers, the pride prospers."

—Jazal Goldmane

2/2

Angel of Finality

Angel of Finality
Angel of Finality
Creature — Angel

Flying

When Angel of Finality enters the battlefield, exile target player's graveyard.

"Better the dead depart utterly than be enslaved."

3/4

Archangel

Archangel
Archangel
Creature — Angel

Flying, vigilance

The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.

5/5

Azorius Herald

Azorius Herald
Azorius Herald
Creature — Spirit

Azorius Herald can't be blocked.

When Azorius Herald enters the battlefield, you gain 4 life.

When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.

"As peace should be—gentle yet unstoppable."

—Augustin IV

2/1

Cradle of Vitality

Cradle of Vitality
Cradle of Vitality
Enchantment

Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life.

Curse of the Forsaken

Curse of the Forsaken
Curse of the Forsaken
Enchantment — Aura Curse

Enchant player

Whenever a creature attacks enchanted player, its controller gains 1 life.

"Purge the damned, for they have no place among the righteous!"

—Seeta of Thraben

Darksteel Mutation

Darksteel Mutation
Darksteel Mutation
Enchantment — Aura

Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Infinitely powerless.

Eternal Dragon

Eternal Dragon
Eternal Dragon
Creature — Dragon Spirit

Flying

{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/5

Fiend Hunter

Fiend Hunter
Fiend Hunter
Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3

Flickerform

Flickerform
Flickerform
Enchantment — Aura

Enchant creature

{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Flickerwisp

Flickerwisp
Flickerwisp
Creature — Elemental

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1

Karmic Guide

Karmic Guide
Karmic Guide
Creature — Angel Spirit

Flying, protection from black

Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

2/2

Kirtar's Wrath

Kirtar's Wrath
Kirtar's Wrath
Sorcery

Destroy all creatures. They can't be regenerated.

Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

Kongming, "Sleeping Dragon"

Kongming, Sleeping Dragon
Kongming, "Sleeping Dragon"
Legendary Creature — Human Advisor

Other creatures you control get +1/+1.

"Such a lord as this—all virtues' height—Had never been, nor ever was again."

2/2

Mirror Entity

Mirror Entity
Mirror Entity
Creature — Shapeshifter

Changeling (This card is every creature type.)

{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.

1/1

Mystic Barrier

Mystic Barrier
Mystic Barrier
Enchantment

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.

Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.

Razor Hippogriff

Razor Hippogriff
Razor Hippogriff
Creature — Hippogriff

Flying

When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value.

She incubates her eggs in gold and mana.

3/3

Serene Master

Serene Master
Serene Master
Creature — Human Monk

Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.

"A great warrior studies many different disciplines and takes the best from each."

—Gideon Jura

0/2

Serra Avatar

Serra Avatar
Serra Avatar
Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

"Serra isn't dead. She lives on through me."

*/*

Stonecloaker

Stonecloaker
Stonecloaker
Creature — Gargoyle

Flash

Flying

When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.

When Stonecloaker enters the battlefield, exile target card from a graveyard.

3/2

Survival Cache

Survival Cache
Survival Cache
Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Tempt with Glory

Tempt with Glory
Tempt with Glory
Sorcery

Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.

Unexpectedly Absent

Unexpectedly Absent
Unexpectedly Absent
Instant

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.

Wall of Reverence

Wall of Reverence
Wall of Reverence
Creature — Spirit Wall

Defender, flying

At the beginning of your end step, you may gain life equal to the power of target creature you control.

The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.

1/6

Wrath of God

Wrath of God
Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Arcane Denial

Arcane Denial
Arcane Denial
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Arcane Melee

Arcane Melee
Arcane Melee
Enchantment

Instant and sorcery spells cost {2} less to cast.

Debates between wizards are never purely academic.

Augur of Bolas

Augur of Bolas
Augur of Bolas
Creature — Merfolk Wizard

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1/3

Azami, Lady of Scrolls

Azami, Lady of Scrolls
Azami, Lady of Scrolls
Legendary Creature — Human Wizard

Tap an untapped Wizard you control: Draw a card.

"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami."

—Lady Azami, letter to Sensei Hisoka

0/2

Blue Sun's Zenith

Blue Sun's Zenith
Blue Sun's Zenith
Instant

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

"The Origin Query will wait. We must ensure we survive to return to it."

—Pelyus, vedalken ordinar

Borrowing 100,000 Arrows

Borrowing 100,000 Arrows
Borrowing 100,000 Arrows
Sorcery

Draw a card for each tapped creature target opponent controls.

Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.

Brilliant Plan

Brilliant Plan
Brilliant Plan
Sorcery

Draw three cards.

At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire."

Control Magic

Control Magic
Control Magic
Enchantment — Aura

Enchant creature

You control enchanted creature.

"Do as I think, not as I do."

—Jace Beleren

Curse of Inertia

Curse of Inertia
Curse of Inertia
Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

"As long as I pull the strings, you will dance."

—Tezzeret

Deceiver Exarch

Deceiver Exarch
Deceiver Exarch
Creature — Phyrexian Cleric

Flash (You may cast this spell any time you could cast an instant.)

When Deceiver Exarch enters the battlefield, choose one —

• Untap target permanent you control.

• Tap target permanent an opponent controls.

1/4

Deep Analysis

Deep Analysis
Deep Analysis
Sorcery

Target player draws two cards.

Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

Dismiss

Dismiss
Dismiss
Instant

Counter target spell.

Draw a card.

"There is nothing you can do that I cannot simply deny."

—Ertai, wizard adept

Diviner Spirit

Diviner Spirit
Diviner Spirit
Creature — Spirit

Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.

Sentience is its natural habitat.

2/4

Djinn of Infinite Deceits

Djinn of Infinite Deceits
Djinn of Infinite Deceits
Creature — Djinn

Flying

{T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.

The winds of change have a mind of their own.

2/7

Dungeon Geists

Dungeon Geists
Dungeon Geists
Creature — Spirit

Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

3/3

Echo Mage

Echo Mage
Echo Mage
Creature — Human Wizard

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/4

{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.

LEVEL 4+

2/5

{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.

2/3

Fog Bank

Fog Bank
Fog Bank
Creature — Wall

Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.

"The union of sea and sky makes a perfect cover."

—Talrand, sky summoner

0/2

Guard Gomazoa

Guard Gomazoa
Guard Gomazoa
Creature — Jellyfish

Defender, flying

Prevent all combat damage that would be dealt to Guard Gomazoa.

It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.

1/3

Hada Spy Patrol

Hada Spy Patrol
Hada Spy Patrol
Creature — Human Rogue

Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Hada Spy Patrol can't be blocked.

LEVEL 3+

3/3

Shroud (This creature can't be the target of spells or abilities.)

Hada Spy Patrol can't be blocked.

1/1

Illusionist's Gambit

Illusionist's Gambit
Illusionist's Gambit
Instant

Cast this spell only during the declare blockers step on an opponent's turn.

Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.

Jace's Archivist

Jace's Archivist
Jace's Archivist
Creature — Vedalken Wizard

{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."

2/2
Showing cards 1 - 48 of 356.
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