Will Kenrith
+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.
−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.
Rowan Kenrith
+2: During target player's next turn, each creature that player controls attacks if able.
−2: Rowan Kenrith deals 3 damage to each tapped creature target player controls.
−8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy."
Partner with Will Kenrith
Rowan Kenrith can be your commander.
Regna, the Redeemer
Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)
Flying
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
Krav, the Unredeemed
Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.)
{B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.
Zndrsplt, Eye of Wisdom
Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, draw a card.
Okaun, Eye of Chaos
Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
Virtus the Veiled
Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.)
Deathtouch
Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
Gorm the Great
Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.)
Vigilance
Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
Khorvath Brightflame
Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.)
Flying, haste
Knights your team controls have flying and haste.
Sylvia Brightspear
Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.)
Double strike
Dragons your team controls have double strike.
Pir, Imaginative Rascal
Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.)
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Toothy, Imaginary Friend
Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Blaring Recruiter
Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.)
{2}{W}: Create a 1/1 white Warrior creature token.
Blaring Captain
Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.)
Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.
Chakram Retriever
Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.)
Whenever you cast a spell during your turn, untap target creature.
Chakram Slinger
Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Retriever into their hand from their library, then shuffle.)
{R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker.
Soulblade Corrupter
Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.)
Deathtouch
Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
Soulblade Renewer
Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.)
When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Impetuous Protege
Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.)
Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.
Proud Mentor
Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.)
{W}, {T}: Tap target creature.
"Get ready, son."
Ley Weaver
Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.)
{T}: Untap two target lands.
Lore Weaver
Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.)
{5}{U}{U}: Target player draws two cards.
Arena Rector
When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
"I see something special in you—a bright ember that yearns to dance among the stars."
Aurora Champion
Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
Many combatants at Valor's Reach wield glowing weapons to distract their enemies and delight the crowd.
Brightling
{W}: Brightling gains vigilance until end of turn.
{W}: Brightling gains lifelink until end of turn.
{W}: Return Brightling to its owner's hand.
{1}: Brightling gets +1/-1 or -1/+1 until end of turn.
Bring Down
Assist (Another player can pay up to {3} of this spell's cost.)
Destroy target creature with power 4 or greater.
"Big, wicked, and not too smart. Poor thing never stood a chance against us, dear."
—Regna, to Krav
Dwarven Lightsmith
Assist (Another player can pay up to {5} of this spell's cost.)
When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn.
Jubilant Mascot
At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
The competition is but one aspect of the spectacle.
Play of the Game
Assist (Another player can pay up to {6} of this spell's cost.)
Exile all nonland permanents.
The most sensational plays send everyone home breathless.
Regna's Sanction
For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
"Show them the light, my love."
—Krav, the Unredeemed
Skystreamer
Assist (Another player can pay up to {4} of this spell's cost.)
Flying
When Skystreamer enters the battlefield, target player gains 4 life.
Victories at Valor's Reach are broadcast via griffins in the sky above.
Together Forever
When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Arcane Artisan
{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
Fumble
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
A moment of distraction, a lifetime of regret.
Game Plan
Assist (Another player can pay up to {5} of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Plan for victory, or prepare for defeat.
Huddle Up
Assist (Another player can pay up to {2} of this spell's cost.)
Two target players each draw a card.
"Are you sure this is going to work?" asked Will. "No," said Rowan. "But if it does, it's going to be spectacular."
Nimbus Champion
Flying
Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
Out of Bounds
Assist (Another player can pay up to {3} of this spell's cost.)
Counter target spell.
The wardens watch for illegal tactics and protect spectators from the occasional rogue fireball.
Saltwater Stalwart
Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
Every attack is a test of your defenses. Every hit marks the map of your defeat.
Soaring Show-Off
Flying
When Soaring Show-Off enters the battlefield, each player draws a card.
Some spectators love an underdog, but others are just as happy to support a proven winner.
Spellseeker
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Mages and warriors recruited from across Kylem display their skills at Valor's Reach.
Spellweaver Duo
Assist (Another player can pay up to {6} of this spell's cost.)
When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.
Synchronized spell weaving is a difficult but rewarding skill to master.
Zndrsplt's Judgment
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
Zndrsplt retired from officiating when she teamed up with Okaun, but she still knows the penalties better than anyone else.
Archfiend of Despair
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Bloodborn Scoundrels
Assist (Another player can pay up to {5} of this spell's cost.)
When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.
The ring plays host to some combatants that the spectators love to hate.
Fan Favorite
Assist (Another player can pay up to {3} of this spell's cost.)
{2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.
"Pathetic! I've heard more noise in a monastery. Let me hear you, Valor's Reach!"
Gang Up
Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.)
Destroy target creature with power X or less.
"Well, who do we have here, Gorm?"
"No one, Virtus. No one at all."
Inner Demon
Enchant creature
Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.
When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.