136 Card Box Set
Release Date: Nov 12th 1999
«»
Showing cards 1 - 48 of 136.

Abyssal Specter

Abyssal Specter
Abyssal Specter
Creature — Specter

Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.

2/3

Advance Scout

Advance Scout
Advance Scout
Creature — Human Soldier Scout

First strike

{W}: Target creature gains first strike until end of turn.

"The soldier's path is worn smooth by the tread of many feet—all in one direction, none returning."

—Oracle *en*-Vec

1/1

Air Elemental

Air Elemental
Air Elemental
Creature — Elemental

Flying

These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.

4/4

Angelic Page

Angelic Page
Angelic Page
Creature — Angel Spirit

Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

1/1

Arc Lightning

Arc Lightning
Arc Lightning
Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Rainclouds don't last long in Shiv, but that doesn't stop the lightning.

Argothian Elder

Argothian Elder
Argothian Elder
Creature — Elf Druid

{T}: Untap two target lands.

Sharpen your ears

—Elvish expression meaning "grow wiser"

2/2

Armored Pegasus

Armored Pegasus
Armored Pegasus
Creature — Pegasus

Flying

"I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits."

—Tahli *en*-Dal, bounty hunter

1/2

Azure Drake

Azure Drake
Azure Drake
Creature — Drake

Flying

Little dreamt could seem so cruel

As waiting for the wings outspread,

The jagged teeth, the burning eyes,

And dagger-claws that clench to nerves.

2/4

Blinking Spirit

Blinking Spirit
Blinking Spirit
Creature — Spirit

{0}: Return Blinking Spirit to its owner's hand.

"Don't look at it! Maybe it'll go away!"

—Ib Halfheart, goblin tactician

2/2

Broken Fall

Broken Fall
Broken Fall
Enchantment

Return Broken Fall to its owner's hand: Regenerate target creature.

"I think I used up all my good luck and all my bad luck in the same fall."

—Gerrard of the *Weatherlight*

Cackling Fiend

Cackling Fiend
Cackling Fiend
Creature — Zombie

When Cackling Fiend enters the battlefield, each opponent discards a card.

Its windpipe is only the first to amplify its maddening laughter.

2/1

Catastrophe

Catastrophe
Catastrophe
Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."

Cinder Marsh

Cinder Marsh
Cinder Marsh
Land

{T}: Add {C}.

{T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.

Control Magic

Control Magic
Control Magic
Enchantment — Aura

Enchant creature

You control enchanted creature.

Counterspell

Counterspell
Counterspell
Instant

Counter target spell.

Crazed Skirge

Crazed Skirge
Crazed Skirge
Creature — Phyrexian Imp

Flying, haste

They are Phyrexia's couriers; the messages they carry are inscribed on their slick hides.

2/2

Curfew

Curfew
Curfew
Instant

Each player returns a creature they control to its owner's hand.

". . . But I'm not tired!"

Dark Ritual

Dark Ritual
Dark Ritual
Instant

Add {B}{B}{B}.

Dirtcowl Wurm

Dirtcowl Wurm
Dirtcowl Wurm
Creature — Wurm

Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.

Few of Rath's rivers follow a steady course, so many new channels are carved for them.

3/4

Disenchant

Disenchant
Disenchant
Instant

Destroy target artifact or enchantment.

"I implore you not to forget the horrors of the past. You would have us start the Brothers' War anew!"

—Sorine Relicbane, Soldevi heretic

Disruptive Student

Disruptive Student
Disruptive Student
Creature — Human Wizard

{T}: Counter target spell unless its controller pays {1}.

"Teferi is a problem student. Always late for class. No appreciation for constructive use of time."

—Barrin, progress report

1/1

Drifting Meadow

Drifting Meadow
Drifting Meadow
Land

Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)

Elvish Lyrist

Elvish Lyrist
Elvish Lyrist
Creature — Elf

{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.

Bring the spear of ancient briar;

Bring the torch to light the pyre.

Bring the one who trod our ground;

Bring the spade to dig his mound.

1/1

Exhume

Exhume
Exhume
Sorcery

Each player puts a creature card from their graveyard onto the battlefield.

"Death—an outmoded concept. We sleep, and we change."

—Sitrik, birth priest

Fecundity

Fecundity
Fecundity
Enchantment

Whenever a creature dies, that creature's controller may draw a card.

Life is eternal. A lifetime is ephemeral.

Fertile Ground

Fertile Ground
Fertile Ground
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

The forest was too lush for the brothers to despoil—almost.

Fire Ants

Fire Ants
Fire Ants
Creature — Insect

{T}: Fire Ants deals 1 damage to each other creature without flying.

Visitors to Shiv fear the dragons, the goblins, or the viashino. Natives fear the ants.

2/1

Flood

Flood
Flood
Enchantment

{U}{U}: Tap target creature without flying.

"A dash of cool water does wonders to clear a cluttered battlefield."

—Vibekke Ragnild, *Witches and War*

Giant Growth

Giant Growth
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Gorilla Warrior

Gorilla Warrior
Gorilla Warrior
Creature — Ape Warrior

They were formidable even before they learned the use of weapons.

3/2

Healing Salve

Healing Salve
Healing Salve
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Heat Ray

Heat Ray
Heat Ray
Instant

Heat Ray deals X damage to target creature.

It's not known whether the Thran built the device to forge their wonders or to defend them.

Hurricane

Hurricane
Hurricane
Sorcery

Hurricane deals X damage to each creature with flying and each player.

Infantry Veteran

Infantry Veteran
Infantry Veteran
Creature — Human Soldier

{T}: Target attacking creature gets +1/+1 until end of turn.

"The true dishonor for a soldier is surviving the war."

—Telim'Tor

1/1

Land Tax

Land Tax
Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Lhurgoyf

Lhurgoyf
Lhurgoyf
Creature — Lhurgoyf

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

"Ach! Hans, run! It's the lhurgoyf!"

—Saffi Eriksdotter, last words

*/1+*

Lightning Elemental

Lightning Elemental
Lightning Elemental
Creature — Elemental

Haste (This creature can attack and {T} as soon as it comes under your control.)

A lightning elemental once killed an entire tribe of merfolk—simply by going for a swim.

4/1

Living Death

Living Death
Living Death
Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Llanowar Elves

Llanowar Elves
Llanowar Elves
Creature — Elf Druid

{T}: Add {G}.

One bone broken for every twig snapped underfoot.

—Llanowar penalty for trespassing

1/1

Man-o'-War

Man-o'-War
Man-o'-War
Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch."

—Naimah, Femeref philosopher

2/2

Mana Leak

Mana Leak
Mana Leak
Instant

Counter target spell unless its controller pays {3}.

"The fatal flaw in every plan is the assumption that you know more than your enemy."

—Volrath

Maniacal Rage

Maniacal Rage
Maniacal Rage
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

Only by sacrificing any semblance of defense could Gerrard best Greven.

Manta Riders

Manta Riders
Manta Riders
Creature — Merfolk

{U}: Manta Riders gains flying until end of turn.

"Water is firmament to the finned."

—Oracle *en*-Vec

1/1

Master Decoy

Master Decoy
Master Decoy
Creature — Human Soldier

{W}, {T}: Tap target creature.

"A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again."

—Gerrard of the *Weatherlight*

1/2

Mogg Hollows

Mogg Hollows
Mogg Hollows
Land

{T}: Add {C}.

{T}: Add {R} or {G}. Mogg Hollows doesn't untap during your next untap step.

Nekrataal

Nekrataal
Nekrataal
Creature — Human Assassin

First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

"I have seen the horrors Kaervek has freed. My Betrayal is certain—but of Kaervek or of Jamuraa, I cannot say."

—Jolrael

2/1

Opportunity

Opportunity
Opportunity
Instant

Target player draws four cards.

"He cocooned himself alone in his workshop for months. When he finally emerged, all broad grins and excited chatter, I knew he'd found his answer."

—Barrin, master wizard

Pacifism

Pacifism
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Showing cards 1 - 48 of 136.
«»