Battle for Baldur's Gate Promos

100 Card Promo Set
Release Date: Jun 10th 2022
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Showing cards 1 - 48 of 99.

Ancient Gold Dragon

Ancient Gold Dragon
Ancient Gold Dragon
Creature — Elder Dragon

Flying

Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

7/10

Archivist of Oghma

Archivist of Oghma
Archivist of Oghma
Creature — Halfling Cleric

Flash

Whenever an opponent searches their library, you gain 1 life and draw a card.

"Knowledge is the greatest tool of the mortal mind, outweighing anything made by mortal hands. Before anything else can exist, the idea must exist."

2/2

Ascend from Avernus

Ascend from Avernus
Ascend from Avernus
Sorcery

Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.

Smoke clogged the streets and rubble littered the ground, but sunlight shining on the long-lost towers of Elturel was still a beautiful sight.

Battle Angels of Tyr

Battle Angels of Tyr
Battle Angels of Tyr
Creature — Angel Knight

Flying, myriad

Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

4/4

Horn of Valhalla // Ysgard's Call

Horn of Valhalla // Ysgard's Call
Horn of Valhalla
Artifact — Equipment

Equipped creature gets +1/+1 for each creature you control.

Equip {3}

Ysgard's Call
Sorcery — Adventure

Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion
Lae'zel, Vlaakith's Champion
Legendary Creature — Gith Warrior

If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.

Choose a Background (You can have a Background as a second commander.)

3/3

Lae'zel's Acrobatics

Lae'zel's Acrobatics
Lae'zel's Acrobatics
Instant

Exile all nontoken creatures you control, then roll a d20.

1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.

10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Legion Loyalty

Legion Loyalty
Legion Loyalty
Enchantment

Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Noble Heritage

Noble Heritage
Noble Heritage
Legendary Enchantment — Background

Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

Sculpted Sunburst

Sculpted Sunburst
Sculpted Sunburst
Sorcery

Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.

A searing light that spares only the chosen.

White Plume Adventurer

White Plume Adventurer
White Plume Adventurer
Creature — Orc Cleric

When White Plume Adventurer enters the battlefield, you take the initiative.

At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

3/3

Windshaper Planetar

Windshaper Planetar
Windshaper Planetar
Creature — Angel

Flash

Flying

When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)

4/4

Ancient Silver Dragon

Ancient Silver Dragon
Ancient Silver Dragon
Creature — Elder Dragon

Flying

Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

8/8

Displacer Kitten

Displacer Kitten
Displacer Kitten
Creature — Cat Beast

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

"Isn't she the cutest thing you've almost seen?"

—Doen, purveyor of exotic pets

2/2

Elminster's Simulacrum

Elminster's Simulacrum
Elminster's Simulacrum
Instant

For each opponent, you create a token that's a copy of up to one target creature that player controls.

"Why simply sit back and applaud the good ideas of others when I can improve upon them?"

—Elminster

Font of Magic

Font of Magic
Font of Magic
Enchantment

Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.

Warnis had always felt a glimmer of potential within herself, flickering just out of reach. That night, as the cultists attacked, it became a torrent of power that was hers to command.

Gale, Waterdeep Prodigy

Gale, Waterdeep Prodigy
Gale, Waterdeep Prodigy
Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.

Choose a Background (You can have a Background as a second commander.)

1/3

Gale's Redirection

Gale's Redirection
Gale's Redirection
Instant

Exile target spell, then roll a d20 and add that spell's mana value.

1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.

Illithid Harvester // Plant Tadpoles

Illithid Harvester // Plant Tadpoles
Illithid Harvester
Creature — Horror

Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.

"Your mind belongs to the Emperor now."

4/4
Plant Tadpoles
Sorcery — Adventure

Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)

Kindred Discovery

Kindred Discovery
Kindred Discovery
Enchantment

As Kindred Discovery enters the battlefield, choose a creature type.

Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

A family that welcomes birds of all feathers.

Robe of the Archmagi

Robe of the Archmagi
Robe of the Archmagi
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you draw that many cards.

Equip {4}

Equip Shaman, Warlock, or Wizard {1}

It offers the power to shape worlds and the elegance to do so with style.

Shameless Charlatan

Shameless Charlatan
Shameless Charlatan
Legendary Enchantment — Background

Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."

You see your next disguise in every stranger's smile.

Tomb of Horrors Adventurer

Tomb of Horrors Adventurer
Tomb of Horrors Adventurer
Creature — Elf Monk

When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.

Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)

4/4

Volo, Itinerant Scholar

Volo, Itinerant Scholar
Volo, Itinerant Scholar
Legendary Creature — Human Wizard

When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."

{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.

Choose a Background

2/3

Wizards of Thay

Wizards of Thay
Wizards of Thay
Creature — Human Wizard

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Instant and sorcery spells you cast cost {1} less to cast.

You may cast sorcery spells as though they had flash.

3/3

Altar of Bhaal // Bone Offering

Altar of Bhaal // Bone Offering
Altar of Bhaal
Artifact

{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Bone Offering
Sorcery — Adventure

Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)

Ancient Brass Dragon

Ancient Brass Dragon
Ancient Brass Dragon
Creature — Elder Dragon

Flying

Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.

7/6

Astarion's Thirst

Astarion's Thirst
Astarion's Thirst
Instant

Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.

"Stop bleeding. It's distracting."

—Astarion, the Decadent

Blood Money

Blood Money
Blood Money
Sorcery

Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

For the patriar class, wealth is in the blood.

Call to the Void

Call to the Void
Call to the Void
Sorcery

Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.

Bhaal's mortal children carried within them a darkness that, left unchecked, would devour them all.

Cultist of the Absolute

Cultist of the Absolute
Cultist of the Absolute
Legendary Enchantment — Background

Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."

You embrace power at any cost, and if it consumes you, so be it.

Elder Brain

Elder Brain
Elder Brain
Creature — Horror

Menace

Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

6/6

Eldritch Pact

Eldritch Pact
Eldritch Pact
Sorcery

Target player draws X cards and loses X life, where X is the number of cards in their graveyard.

The Night Serpent tasted the warlock's ambition and savored the dark hunger in her soul.

Intellect Devourer

Intellect Devourer
Intellect Devourer
Creature — Horror

Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.

Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

2/4

Pact Weapon

Pact Weapon
Pact Weapon
Artifact — Equipment

As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.

Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.

Equip—Discard a card.

Ravenloft Adventurer

Ravenloft Adventurer
Ravenloft Adventurer
Creature — Human Rogue Assassin

When Ravenloft Adventurer enters the battlefield, you take the initiative.

If a creature an opponent controls would die, instead exile it and put a hit counter on it.

Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.

3/4

Shadowheart, Dark Justiciar

Shadowheart, Dark Justiciar
Shadowheart, Dark Justiciar
Legendary Creature — Human Elf Cleric

{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.

Choose a Background (You can have a Background as a second commander.)

"Shar's will shall be done. As sure as night will fall."

3/4

Ancient Copper Dragon

Ancient Copper Dragon
Ancient Copper Dragon
Creature — Elder Dragon

Flying

Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

6/5

Balor

Balor
Balor
Creature — Demon

Flying

Whenever Balor attacks or dies, choose one or more. Each mode must target a different player.

• Target opponent draws three cards, then discards three cards at random.

• Target opponent sacrifices a nontoken artifact.

• Balor deals damage to target opponent equal to the number of cards in their hand.

5/5

Caves of Chaos Adventurer

Caves of Chaos Adventurer
Caves of Chaos Adventurer
Creature — Human Barbarian

Trample

When Caves of Chaos Adventurer enters the battlefield, you take the initiative.

Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

5/3

Descent into Avernus

Descent into Avernus
Descent into Avernus
Enchantment

At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.

Elturel Survivors

Elturel Survivors
Elturel Survivors
Creature — Tiefling Peasant

Trample, myriad

As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.

They fought with the desperate courage of those who have nothing left to lose.

0/4

Firbolg Flutist

Firbolg Flutist
Firbolg Flutist
Creature — Giant Bard

Enthralling Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

4/4

Karlach, Fury of Avernus

Karlach, Fury of Avernus
Karlach, Fury of Avernus
Legendary Creature — Tiefling Barbarian

Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.

Choose a Background (You can have a Background as a second commander.)

5/4

Popular Entertainer

Popular Entertainer
Popular Entertainer
Legendary Enchantment — Background

Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

The last thing anyone would describe you as is shy. You love the spotlight, and it loves you back.

Storm King's Thunder

Storm King's Thunder
Storm King's Thunder
Instant

When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.

"I alone am worthy to decide where lighting strikes."

—Hekaton, storm giant king

Wand of Wonder

Wand of Wonder
Wand of Wonder
Artifact

{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.

1—9 | X is one.

10—19 | X is two.

20 | X is three.

Wrathful Red Dragon

Wrathful Red Dragon
Wrathful Red Dragon
Creature — Dragon

Flying

Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.

"We'll put it all back! The gems, the gold, the chalice that would've looked great on my mantle; we'll put everythi—"

5/5
Showing cards 1 - 48 of 99.
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