143 Card Expansion Set
Release Date: Jun 04th 2001
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Showing cards 1 - 48 of 143.

Angelfire Crusader

Angelfire Crusader
Angelfire Crusader
Creature — Human Soldier Knight

{R}: Angelfire Crusader gets +1/+0 until end of turn.

Nothing burns hotter than the fires of holy rage.

2/3

Coalition Flag

Coalition Flag
Coalition Flag
Enchantment — Aura

Enchant creature you control

Enchanted creature is a Flagbearer.

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Coalition Honor Guard

Coalition Honor Guard
Coalition Honor Guard
Creature — Human Flagbearer

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Giving little thought to their own defense, they carried the flag that united their army.

2/4

Dega Disciple

Dega Disciple
Dega Disciple
Creature — Human Wizard

{B}, {T}: Target creature gets -2/-0 until end of turn.

{R}, {T}: Target creature gets +2/+0 until end of turn.

"There is no true equity of power. There is only more and less."

1/1

Dega Sanctuary

Dega Sanctuary
Dega Sanctuary
Enchantment

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Degavolver

Degavolver
Degavolver
Creature — Volver

Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)

If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."

If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.

1/1

Diversionary Tactics

Diversionary Tactics
Diversionary Tactics
Enchantment

Tap two untapped creatures you control: Tap target creature.

"It's the oldest trick in the book," said Guff. "And I ought to know—I wrote it."

Divine Light

Divine Light
Divine Light
Sorcery

Prevent all damage that would be dealt this turn to creatures you control.

"Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood."

—Lord Windgrace

Enlistment Officer

Enlistment Officer
Enlistment Officer
Creature — Human Soldier

First strike

When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/3

False Dawn

False Dawn
False Dawn
Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.

Draw a card.

Gerrard Capashen

Gerrard Capashen
Gerrard Capashen
Legendary Creature — Human Soldier

At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.

{3}{W}: Tap target creature. Activate only if Gerrard Capashen is attacking.

3/4

Haunted Angel

Haunted Angel
Haunted Angel
Creature — Angel

Flying

When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.

3/3

Helionaut

Helionaut
Helionaut
Creature — Human Soldier

Flying

{1}, {T}: Add one mana of any color.

Hope kept the defenders aloft, but only courage kept them in the fight.

1/2

Manacles of Decay

Manacles of Decay
Manacles of Decay
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

{B}: Enchanted creature gets -1/-1 until end of turn.

{R}: Enchanted creature can't block this turn.

Orim's Thunder

Orim's Thunder
Orim's Thunder
Instant

Kicker {R} (You may pay an additional {R} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

Shield of Duty and Reason

Shield of Duty and Reason
Shield of Duty and Reason
Enchantment — Aura

Enchant creature

Enchanted creature has protection from green and from blue.

The duty: to defend. The reason: to survive.

Spectral Lynx

Spectral Lynx
Spectral Lynx
Creature — Cat Spirit

Protection from green

{B}: Regenerate Spectral Lynx.

A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.

2/1

Standard Bearer

Standard Bearer
Standard Bearer
Creature — Human Flagbearer

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

The standard was a rallying point for the army and a target for the enemy.

1/1

Ceta Disciple

Ceta Disciple
Ceta Disciple
Creature — Merfolk Wizard

{R}, {T}: Target creature gets +2/+0 until end of turn.

{G}, {T}: Add one mana of any color.

"The sea holds all that you need. You simply must know how to ask for it."

1/1

Ceta Sanctuary

Ceta Sanctuary
Ceta Sanctuary
Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Cetavolver

Cetavolver
Cetavolver
Creature — Volver

Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)

If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.

If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.

1/1

Coastal Drake

Coastal Drake
Coastal Drake
Creature — Drake

Flying

{1}{U}, {T}: Return target Kavu to its owner's hand.

When the kavu emerged from their ancient nests, food chains long dormant became vibrant again.

2/1

Evasive Action

Evasive Action
Evasive Action
Instant

Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.

Effective use of terrain is a lesson good commanders learn quickly.

Ice Cave

Ice Cave
Ice Cave
Enchantment

Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)

Even the oppressive cold of the cave could not temper Eladamri's ire.

Index

Index
Index
Sorcery

Look at the top five cards of your library, then put them back in any order.

"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."

Jaded Response

Jaded Response
Jaded Response
Instant

Counter target spell if it shares a color with a creature you control.

"Calm down everyone; it's nothing we haven't seen before."

—Sisay

Jilt

Jilt
Jilt
Instant

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.

"You're not my Hanna!"

—Gerrard, to Yawgmoth

Living Airship

Living Airship
Living Airship
Creature — Metathran

Flying

{2}{G}: Regenerate Living Airship.

The ship has a crew of three: the pilot, the gunner, and the ship itself.

2/3

Reef Shaman

Reef Shaman
Reef Shaman
Creature — Merfolk Shaman

{T}: Target land becomes the basic land type of your choice until end of turn.

With one gesture, she can render a thousand years of navigational charts obsolete.

0/2

Shimmering Mirage

Shimmering Mirage
Shimmering Mirage
Instant

Target land becomes the basic land type of your choice until end of turn.

Draw a card.

"Oh, is *that* all you need? Why didn't you just say so?"

—Reef shaman

Tidal Courier

Tidal Courier
Tidal Courier
Creature — Merfolk

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.

{3}{U}: Tidal Courier gains flying until end of turn.

1/2

Unnatural Selection

Unnatural Selection
Unnatural Selection
Enchantment

{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

What nature makes, magic can modify.

Vodalian Mystic

Vodalian Mystic
Vodalian Mystic
Creature — Merfolk Wizard

{T}: Target instant or sorcery spell becomes the color of your choice.

"Sometimes when I look at the ocean, I could swear it changes colors."

—Sisay

1/1

Whirlpool Drake

Whirlpool Drake
Whirlpool Drake
Creature — Drake

Flying

When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.

2/2

Whirlpool Rider

Whirlpool Rider
Whirlpool Rider
Creature — Merfolk

When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

Where the wind meets the water, change is inevitable.

1/1

Whirlpool Warrior

Whirlpool Warrior
Whirlpool Warrior
Creature — Merfolk Warrior

When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.

2/2

Dead Ringers

Dead Ringers
Dead Ringers
Sorcery

Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

"Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together."

Desolation Angel

Desolation Angel
Desolation Angel
Creature — Angel

Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)

Flying

When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.

5/4

Foul Presence

Foul Presence
Foul Presence
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."

The Phyrexians have one word that means both "evolution" and "pain."

Grave Defiler

Grave Defiler
Grave Defiler
Creature — Zombie

When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.

{1}{B}: Regenerate Grave Defiler.

2/1

Last Caress

Last Caress
Last Caress
Sorcery

Target player loses 1 life and you gain 1 life.

Draw a card.

Mind Extraction

Mind Extraction
Mind Extraction
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.

Mournful Zombie

Mournful Zombie
Mournful Zombie
Creature — Zombie

{W}, {T}: Target player gains 1 life.

Treated with a powerful mix of herbs and potions, its wrappings have a remarkable preservative effect, even for the living.

2/1

Necra Disciple

Necra Disciple
Necra Disciple
Creature — Human Wizard

{G}, {T}: Add one mana of any color.

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

"The darkness merely hides the light."

1/1

Necra Sanctuary

Necra Sanctuary
Necra Sanctuary
Enchantment

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Necravolver

Necravolver
Necravolver
Creature — Volver

Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)

If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample.

If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."

2/2

Phyrexian Arena

Phyrexian Arena
Phyrexian Arena
Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

An audience of one with the malice of thousands.

Phyrexian Gargantua

Phyrexian Gargantua
Phyrexian Gargantua
Creature — Phyrexian Horror

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.

4/4
Showing cards 1 - 48 of 143.
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