Angelfire Crusader
{R}: Angelfire Crusader gets +1/+0 until end of turn.
Nothing burns hotter than the fires of holy rage.
Coalition Flag
Enchant creature you control
Enchanted creature is a Flagbearer.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Coalition Honor Guard
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Giving little thought to their own defense, they carried the flag that united their army.
Dega Disciple
{B}, {T}: Target creature gets -2/-0 until end of turn.
{R}, {T}: Target creature gets +2/+0 until end of turn.
"There is no true equity of power. There is only more and less."
Dega Sanctuary
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Degavolver
Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)
If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."
If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.
Diversionary Tactics
Tap two untapped creatures you control: Tap target creature.
"It's the oldest trick in the book," said Guff. "And I ought to know—I wrote it."
Divine Light
Prevent all damage that would be dealt this turn to creatures you control.
"Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood."
—Lord Windgrace
Enlistment Officer
First strike
When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
False Dawn
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
Gerrard Capashen
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3}{W}: Tap target creature. Activate only if Gerrard Capashen is attacking.
Haunted Angel
Flying
When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.
Helionaut
Flying
{1}, {T}: Add one mana of any color.
Hope kept the defenders aloft, but only courage kept them in the fight.
Manacles of Decay
Enchant creature
Enchanted creature can't attack.
{B}: Enchanted creature gets -1/-1 until end of turn.
{R}: Enchanted creature can't block this turn.
Orim's Thunder
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Shield of Duty and Reason
Enchant creature
Enchanted creature has protection from green and from blue.
The duty: to defend. The reason: to survive.
Spectral Lynx
Protection from green
{B}: Regenerate Spectral Lynx.
A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.
Standard Bearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
The standard was a rallying point for the army and a target for the enemy.
Ceta Disciple
{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color.
"The sea holds all that you need. You simply must know how to ask for it."
Ceta Sanctuary
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Cetavolver
Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)
If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.
If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
Coastal Drake
Flying
{1}{U}, {T}: Return target Kavu to its owner's hand.
When the kavu emerged from their ancient nests, food chains long dormant became vibrant again.
Evasive Action
Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Effective use of terrain is a lesson good commanders learn quickly.
Ice Cave
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Even the oppressive cold of the cave could not temper Eladamri's ire.
Index
Look at the top five cards of your library, then put them back in any order.
"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."
Jaded Response
Counter target spell if it shares a color with a creature you control.
"Calm down everyone; it's nothing we haven't seen before."
—Sisay
Jilt
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
"You're not my Hanna!"
—Gerrard, to Yawgmoth
Living Airship
Flying
{2}{G}: Regenerate Living Airship.
The ship has a crew of three: the pilot, the gunner, and the ship itself.
Reef Shaman
{T}: Target land becomes the basic land type of your choice until end of turn.
With one gesture, she can render a thousand years of navigational charts obsolete.
Shimmering Mirage
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
"Oh, is *that* all you need? Why didn't you just say so?"
—Reef shaman
Tidal Courier
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
{3}{U}: Tidal Courier gains flying until end of turn.
Unnatural Selection
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
What nature makes, magic can modify.
Vodalian Mystic
{T}: Target instant or sorcery spell becomes the color of your choice.
"Sometimes when I look at the ocean, I could swear it changes colors."
—Sisay
Whirlpool Drake
Flying
When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.
Whirlpool Rider
When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
Where the wind meets the water, change is inevitable.
Whirlpool Warrior
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
Dead Ringers
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
"Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together."
Desolation Angel
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
Flying
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
Foul Presence
Enchant creature
Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."
The Phyrexians have one word that means both "evolution" and "pain."
Grave Defiler
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.
{1}{B}: Regenerate Grave Defiler.
Last Caress
Target player loses 1 life and you gain 1 life.
Draw a card.
Mind Extraction
As an additional cost to cast this spell, sacrifice a creature.
Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
Mournful Zombie
{W}, {T}: Target player gains 1 life.
Treated with a powerful mix of herbs and potions, its wrappings have a remarkable preservative effect, even for the living.
Necra Disciple
{G}, {T}: Add one mana of any color.
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
"The darkness merely hides the light."
Necra Sanctuary
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Necravolver
Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)
If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample.
If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
An audience of one with the malice of thousands.
Phyrexian Gargantua
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Other Phyrexians have nightmares about the gargantua.