You Come to the Gnoll Camp
Alchemy Horizons: Baldur's Gate (195/436)
You Come to the Gnoll Camp
Instant
Choose one —
• Intimidate Them — Up to two target creatures can't block this turn.
• Fend Them Off — Target creature gets +3/+1 until end of turn.
Community Ratings
Format | Rating | Your Rating |
---|---|---|
Overall Rating | 4.00 | |
Limited & Cube | 3.00 | |
Brawl | Unrated | |
Modern | Unrated | |
Pioneer | Unrated | |
Legacy | Unrated | |
Vintage | Unrated | |
Pauper | Unrated | |
Commander | Unrated | |
Duel Commander | Unrated |
Card Legality
Standard
Not Legal
Coming Standard
Not Legal
Modern
Legal
Pioneer
Legal
Brawl
Legal
Legacy
Legal
Pauper
Legal
Vintage
Legal
Penny
Not Legal
Commander
Legal
Duel Commander
Legal
Old School
Not Legal
Prints Available
Set Listing & Rarity | Price | |
---|---|---|
Alchemy Horizons: Baldur's Gate #195 | $0.00 | |
Adventures in the Forgotten Realms #168 | $0.02 |
Comments
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This is an oracle-wide discussion for all card printings and versions.
A decent red combat trick.