Earth-Cult Elemental
Alchemy Horizons: Baldur's Gate (180/436)
Earth-Cult Elemental
Creature — Elemental
Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.
1—9 | Each player sacrifices a permanent.
10—19 | Each opponent sacrifices a permanent.
20 | Each opponent sacrifices two permanents.
6/6
Community Ratings
Format | Rating | Your Rating |
---|---|---|
Overall Rating | 4.00 | |
Limited & Cube | 4.00 | |
Brawl | Unrated | |
Modern | Unrated | |
Pioneer | Unrated | |
Legacy | Unrated | |
Vintage | Unrated | |
Pauper | Unrated | |
Commander | Unrated | |
Duel Commander | Unrated |
Card Legality
Standard
Not Legal
Coming Standard
Not Legal
Modern
Legal
Pioneer
Legal
Brawl
Legal
Legacy
Legal
Pauper
Legal
Vintage
Legal
Penny
Not Legal
Commander
Legal
Duel Commander
Legal
Old School
Not Legal
Prints Available
Set Listing & Rarity | Price | |
---|---|---|
Alchemy Horizons: Baldur's Gate #180 | $0.00 | |
Adventures in the Forgotten Realms #141 | $0.09 |
Comments
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This is an oracle-wide discussion for all card printings and versions.
This is a lot better than the blue Air-Cult Elemental. If you have even one treasure token, it is all upside for you.
55% chance to blow up just your opponents' stuff, 5% chance to do some real damage. Even the low roll isn't bad; it's at least a Crack the Earth attached to a 6/6 for 6!
It's pretty damn insane for a common.